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Sanii Shining System Without Python w/ Weapon Costumes


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On 12/27/2022 at 7:43 PM, Menson said:

Hello, the weapon costume does not work, I tried everything, can you help me please HELPPPPPPPP

Hello is work,

 

In your InstanceBase.cpp file in "bool CInstanceBase::SetWeapon(DWORD eWeapon)" function you need add :

#ifdef ENABLE_SHINING_SYSTEM
		__GetShiningEffect(pItemData);
#endif
	}
	else
	{
		__ClearWeaponRefineEffect();
#ifdef ENABLE_SHINING_SYSTEM
		__ClearWeaponShiningEffect();
#endif
	}
	return true;

 

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10 hours ago, oSocks said:

i have the same problem, any solution or idea for error ? 

You never defined the macro..
if you have a custom file with defines let's say my_custom_defines.h
Go and add this:

#define ENABLE_SHINING_SYSTEM

If you do not have any file like this go to locale_inc.h and add it there.

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1 hour ago, white said:

You never defined the macro..
if you have a custom file with defines let's say my_custom_defines.h
Go and add this:

#define ENABLE_SHINING_SYSTEM

If you do not have any file like this go to locale_inc.h and add it there.

Solved, missing #include, but work only for body costume and not for weapon costume... Sad 😢

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