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Artvr3

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  1. Thank you @ Amun for sharing with the community every optimization option is useful
  2. InstanceBase.cpp void CInstanceBase::Render() { if (!__CanRender()) return; ++ms_dwRenderCounter; m_kHorse.Render(); m_GraphicThingInstance.Render(); //Try this code to hide all effects even DustGap <<<--------- CPythonCharacterManager& rkChrMgr = CPythonCharacterManager::Instance(); for (auto ptr = rkChrMgr.CharacterInstanceBegin(); ptr != rkChrMgr.CharacterInstanceEnd(); ++ptr) { CInstanceBase* pkInstEach = *ptr; if (pkInstEach) { if (pkInstEach->IsAffect(AFFECT_EUNHYEONG) || pkInstEach->IsAffect(AFFECT_INVISIBILITY)) { if (CPythonPlayer::Instance().IsMainCharacterIndex(pkInstEach->GetVirtualID())) continue; pkInstEach->m_GraphicThingInstance.HideAllAttachingEffect(); } } }
  3. @EnKor this code will solve the problems #Cannot find item by 'xxx' if item.GetItemType() != item.ITEM_TYPE_ARMOR and item.GetItemType() != item.ITEM_TYPE_WEAPON: return @avertusssI have adapted the code to the font size , good for those who use dynamic font Preview: [Hidden Content] here is the complete code I also shares a modification for resize a ToolTip/SkillToolTip but it is not perfect and may have errors if you want to use it go ahead , this is done quickly to check the effect Preview : [Hidden Content]
  4. Check that you have the same case-sensitive " initplayersettingsmodule " . UserInterface.cpp / StdAfx.h / PythonPlayerSettingsModule.cpp
  5. @Creo my previous message was for the user @eeevil123 bcs I have some problem with that bracket. You should check the files InstanceBase.h and just double check all. #ifdef ENABLE_SHINING_SYSTEM //2-Dimensions for Left & Right sided effects DWORD m_weaponShiningEffects[2][CItemData::ITEM_SHINING_MAX_COUNT]; DWORD m_armorShiningEffects[CItemData::ITEM_SHINING_MAX_COUNT]; #endif Also core function is in instanceBase.cpp you should focus on this file to find the problem //Check for double sided weapons or fan which is attached on both sides when mounted. #ifdef ENABLE_WOLFMAN bool twoSidedWeapon = bSubType == CItemData::WEAPON_DAGGER || (IsMountingHorse() && bSubType == CItemData::WEAPON_FAN) || bSubType == CItemData::WEAPON_CLAW; #else bool twoSidedWeapon = bSubType == CItemData::WEAPON_DAGGER || (IsMountingHorse() && bSubType == CItemData::WEAPON_FAN); #endif if (twoSidedWeapon) { __AttachWeaponShiningEffect(i, shiningTable.szShinings[i], "PART_WEAPON_LEFT"); } __AttachWeaponShiningEffect(i, shiningTable.szShinings[i], "PART_WEAPON"); I use the same system and works perfectly fine after a few changes because I had to adjust it to my files [Hidden Content]
  6. If your weapon ShiningEffect dont work just check bracket (red color on screenshot)
  7. I always try to use GitHub if it is available .
  8. after adding the system - dynamic weather I have some problem with client when I do 1 login everything is fine but when I do teleport then client crash and also is snowing but textures the same. ErrorLog 0x1e11621c C:\Users\XxX\Desktop\test\python27.dll 0x0055b0f8 C:\Users\XxX\Desktop\test\Metin2- TEST.exe 0x760cfa29 C:\Windows\System32\KERNEL32.DLL 0x77207c7e C:\Windows\SYSTEM32\ntdll.dll 0x77207c4e C:\Windows\SYSTEM32\ntdll.dll
  9. Thank You Mali . for others who will have same problem: Change COXEventManager::instance().SetStatus(OXEVENT_OPEN); >> OXEventStatus::OXEVENT_OPEN;
  10. Version of Files : Ephelion2 Hi 1. Description of the problem / Question : I had a problem with cryptopp but I solved it then I installed OpenSSL (pkg install openssl ) now I have a problem that I can't solve (look picture) game Makefile : [Hidden Content] 2. Screenshots [Hidden Content] Thanks, Sincerly, Artvr3
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