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Baltazar

3D Modeler
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About Baltazar

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  1. I highly disagree with statement that pserver take everything from official servers. You probably didnt play any poland servers. No hate, but I played many servers and the most boring for me were the ones, which looked like official server.
  2. He is also known as Sziver and Mosxiin. Already scammed me 3 years ago for almost 500€. Unfortunately cant find conversation with him. He already had topic with similar systems on this forum under name Sziver. @ AZICKO If you can see old or deleted posts then you should find it. I just wanted to say that. So nobody gets scammed again.
  3. Hello community! I am searching for someone who can ripp models from other games. Feel free to contact me on my discord: kael0805
  4. Char_battle.cpp else if (type == DAMAGE_TYPE_NORMAL || type == DAMAGE_TYPE_NORMAL_RANGE) { []... int iCriticalPct = pAttacker->GetPoint(POINT_CRITICAL_PCT); if (!IsPC()) iCriticalPct += pAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_CRITICAL_BONUS); if (iCriticalPct) { iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); if (number(1, 100) <= iCriticalPct) { IsCritical = true; dam *= 2; // dam = dam * 2, if you change it to dam *= 1 the damage you are dealing with critical attacks will be same like normal hits EffectPacket(SE_CRITICAL); } } and this one is for skills if (type == DAMAGE_TYPE_MELEE || type == DAMAGE_TYPE_RANGE || type == DAMAGE_TYPE_MAGIC) { if (pAttacker) { int iCriticalPct = pAttacker->GetPoint(POINT_CRITICAL_PCT); if (!IsPC()) iCriticalPct += pAttacker->GetMarriageBonus(UNIQUE_ITEM_MARRIAGE_CRITICAL_BONUS); if (iCriticalPct) { if (iCriticalPct >= 10) iCriticalPct = 5 + (iCriticalPct - 10) / 4; else iCriticalPct /= 2; iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); if (number(1, 100) <= iCriticalPct) { IsCritical = true; dam *= 2; EffectPacket(SE_CRITICAL); if (IsAffectFlag(AFF_MANASHIELD)) { RemoveAffect(AFF_MANASHIELD); } } }
  5. in char_state.cpp Find: if (fDist >= 4000.0f) { SetVictim(NULL); if (pkChrProtege) if (DISTANCE_APPROX(GetX() - pkChrProtege->GetX(), GetY() - pkChrProtege->GetY()) > 1000) Follow(pkChrProtege, number(150, 400)); return; } and just change fDist to your desired value. So in your case 10.000.
  6. I didnt read each core, you are right. But I had same problem, so I just wanted to help him. I didnt want money or any type of payment, I am not this type of person. I wanted to go private cause I wanted to check his server source, he didnt have couple GG packets in input_p2p and packet_info.
  7. Write me private message, the problem is probably in Game to Game packets.
  8. Sorry just a little joke. Are you sure that you edited files related to shop and correctly changed data type to long long?
  9. You wanted more yangs, now you got it!
  10. Hello guys, I would like to know how to set up gr2 export in 3dsmax to run gr2 inbuilt animation, right now my animation path is not showing in animation list. Thanks for any advice. Best Regards, Baltazar
  11. Hello. Does anybody know this guy who is selling this ranking system? Really appreciate any help.
  12. Version of Files : XXX Hello, I am having troubles with exported trees from 3dsmax. Tree looks like this in max viewport: In world editor it looks like this: world editor after INSERT button: and finally ingame it looks like this (like wtf xD): Thanks a lot for any advice
  13. M2 Download Center Download Here ( Internal ) Hello guys, I have finished couple mounts from wow and I would like to share this one with you! Best Regards, Baltazar
  14. Hello guys! I am making 3d models and I would like to know if its possible to make for example sword or sash animated ingame. Right now I am using mde exporter by ricky, but these kind of models are just not optimal for me, I dont like that these wings or swords I am making are transparent. If anyone know how to make gr2 model animated ingame then write me PM! I can pay for that for sure! Thanks a lot. Best Regards, Baltazar
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