Hello is work,
In your InstanceBase.cpp file in "bool CInstanceBase::SetWeapon(DWORD eWeapon)" function you need add :
#ifdef ENABLE_SHINING_SYSTEM
__GetShiningEffect(pItemData);
#endif
}
else
{
__ClearWeaponRefineEffect();
#ifdef ENABLE_SHINING_SYSTEM
__ClearWeaponShiningEffect();
#endif
}
return true;