Hello I am looking for someone who will create the queries from the ground up and item proto etc everything required to implement a few armor and weapon sets for my server
such as these - https://imgur.com/a/sUwencb
Paid service obviously
Contact me on discord for more info - whait#7061
I was trying to increase the pull range by editing FuncAggregateMonster. But it seems that there is something other than the DISTANCE_APPROX check limiting the max range.
m_ch = ch;
void operator()(LPENTITY ent)
LPCHARACTER ch = (LPCHARACTER) ent;
if (DISTANCE_APPROX(ch->GetX() - m_ch->GetX(), ch->GetY() - m_ch->GetY()) < 20000)
ch->AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, 700, AFF_MOV_SPEED_POTION, 500, 0, true);
I added a movementspeed Affect and got very weird behaviour. The movementspeed bonus is applied to mobs way further than the "standard" pull range, yet no mobs outside of the standard pull range get aggressive towards my character.
Do you know what's causing this?
Oh and I am posting this here, because the same code snipped works on other serverfiles.
Hey guys! As i have mentioned in the title i have problems with compiling client src for inventory slot marking system. Server src is fine but in client src i get errorr that arg4 is not member of class exchange_packet... where can i add the member ?