lone77wolf 23 Posted June 3, 2014 Share Posted June 3, 2014 Hi all, after making lots of tests i found how to put the stats almost perfect. Decompress root and inside open introselect.py then search for: statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX) then change with the next lines statesSummary = float(valueHTH + valueINT + valueSTR + valueDEX) if statesSummary > 0.0: self.destGauge =[ ((float(valueHTH) * 10) / 90) / 10, ((float(valueINT) * 10) / 90) / 10, ((float(valueSTR) * 10) / 90) / 10, ((float(valueDEX) * 10) / 90) / 10 ] 2 Link to comment Share on other sites More sharing options...
Saddler 680 Posted June 4, 2014 Share Posted June 4, 2014 This has been released a long time ago on epvp. Here is the link: http://goo.gl/tV7zNL Regards Link to comment Share on other sites More sharing options...
Sober 37 Posted June 4, 2014 Share Posted June 4, 2014 what was wrong with status bar?? Link to comment Share on other sites More sharing options...
Night 366 Posted June 4, 2014 Share Posted June 4, 2014 what was wrong with status bar?? i think it never get to max Link to comment Share on other sites More sharing options...
Shichirojii 8 Posted June 4, 2014 Share Posted June 4, 2014 Looks interesting, could explain better? Link to comment Share on other sites More sharing options...
lone77wolf 23 Posted June 4, 2014 Author Share Posted June 4, 2014 This has been released a long time ago on epvp. Here is the link: http://goo.gl/tV7zNL Regards This fix was made by me, don't know if someone else did the same things. Going to explain how it works. For example a toon that has 3 points of Str it shows 4 pixels in status bar, if you increment the numbersof status, the number of pixels is the same difference till the status bar is full at level 75/76 + -. 1 1 Link to comment Share on other sites More sharing options...
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