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About Developer1321
- Birthday 07/31/1999
Core X
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BAN_NOTICE
Yes
Metin2 Dev
Informations
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Gender
Male
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Country
Spain
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Nationality
Spanish
Social Networks
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Discord
𝓐𝓻𝓮𝓼#8397
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Developer1321's Achievements
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Developer1321 started following xP3NG3Rx
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Developer1321 started following Syreldar
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Paid - Syreldar's Lua Questing Services
Developer1321 reviewed Syreldar's product in Third Party - Providers Directory
Clean and fast work. I bought him the quest to raise Yohara's ability from G1 to P and he did it quickly and without problems. I recommend it 100% and I will surely buy it again. -
Clean and fast work. I bought him the quest to raise Yohara's ability from G1 to P and he did it quickly and without problems. I recommend it 100% and I will surely buy it again.
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Good morning community, a few days ago I considered how to make the discord rpc when a character reaches yohara level "Champion level" appear in the discord rpc, and last night after turning my head around and modifying the code a bit Here I bring it to you. I remember that this will only work for those people who have the yohara system. The rpc discord system being used is Mali's "BlackDragon" We go to our UserInterface/Discord.h and look for the following line: sCharacterName += " - Normal Lv: " + std::to_string(CPythonPlayer::Instance().GetStatus(POINT_LEVEL)); We replace this line with the following: DWORD m_dwConquerorLevel; if (m_dwConquerorLevel) sCharacterName += " - Conqueror Lv: " + std::to_string(CPythonPlayer::Instance().GetStatus(POINT_CONQUEROR_LEVEL)); else sCharacterName += " - Normal Lv: " + std::to_string(CPythonPlayer::Instance().GetStatus(POINT_LEVEL)); We save and compile. Keep in mind that each yohara system is not the same, since the code may vary depending on which system you use. The code is basic. But it works perfectly, here I leave the gyazo of how it works. If anyone wants to contribute or improve the code more, welcome. It's my first time doing this [Level Normal Discord RPC] [Hidden Content] [Conquerors Level Discord RPC] [Hidden Content]
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official Official Loot Filter [REVERSED]
Developer1321 replied to Mali's topic in Features & Metin2 Systems
Same problem: [Hidden Content] -
Tutorial Request
Developer1321 replied to Trojan3D's topic in Community Support - Questions & Answers
If the files weren't purchased from your "Owsap" creator and were taken from other forums "Free" I don't think any help is given to you -
Tutorial Request
Developer1321 replied to Trojan3D's topic in Community Support - Questions & Answers
If you bought the files from @ Owsap I don't think it would have a problem helping you compile your source. -
Developer1321 started following VegaS™
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Check your tabs.
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Search: self.HTH_IMG.SAFE_SetStringEvent("MOUSE_OVER_IN", self.__ShowHTHToolTip) Add below self.GetChild("change_base_button").SetShowToolTipEvent(ui.__mem_func__(self.__ShowToolTipButton), localeInfo.STAT_TOOLTIP_BASE_LEVEL) self.GetChild("change_base_button").SetHideToolTipEvent(ui.__mem_func__(self.__HideToolTip))
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The only patch that brings from drive are the maps and mobs "You can get that from the official decompiled client" is published here.
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[Hidden Content]
- 11 replies
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- 19
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Help whit One Quest
Developer1321 replied to figueiredox1234's topic in Paid Support / Searching / Recruiting
@ .plechito'If you've bought the dungeon from him, I don't think he'll have a problem helping you with the quest by adapting it the way you want. -
Archive common/tables.h Look for the following: typedef struct SPlayerTable Add this before } TPlayerTable; BYTE conquerorlevel; BYTE conqueror_level_step; short sungma_str, sungma_hp, sungma_move, sungma_immune; DWORD conqueror_exp; short conqueror_point; Example: BYTE conquerorlevel; BYTE conqueror_level_step; short sungma_str, sungma_hp, sungma_move, sungma_immune; DWORD conqueror_exp; short conqueror_point; } TPlayerTable;
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Problem srvfiles
Developer1321 replied to AliKING's topic in Community Support - Questions & Answers
@ martysama0134If you bought his files, I don't think he would have a problem helping you.