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[ Dead Download Link ] Vanilla Core 2.4.1 [ We Need You ]


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When i up an item into 3 or 4 pages inventory it's not up, why??

 

In the current Version of the Vanilla Core multiple Inventorys are bugged. However in the new upcoming version it will be fixed. And incase you dont know you have to change something clientside aswell and not only the config option. If you want to know what to change use the search function on this board ;)

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When i up an item into 3 or 4 pages inventory it's not up, why??

 

In the current Version of the Vanilla Core multiple Inventorys are bugged. However in the new upcoming version it will be fixed. And incase you dont know you have to change something clientside aswell and not only the config option. If you want to know what to change use the search function on this board ;)

 

Ty! When the next version of vanilla core? :))

Hello, I have a wrong Vanilla
checkpointing: CHECKPOINT shutdown: tics did not updated.
 
About 20 players online, often make the mistake of collapse, and the core
Players donated Gang experience, will make the core collapse

With vanilla core 2.4 some items can't be up with blessing scroll and magic metal ;s ??

 

This is not defined by the core. You gotta change something in your Database for example. If you have further question please check the internet before posting as this has nothing to do with the core itself ;)

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With vanilla core 2.4 some items can't be up with blessing scroll and magic metal ;s ??

 

This is not defined by the core. You gotta change something in your Database for example. If you have further question please check the internet before posting as this has nothing to do with the core itself ;)

 

I have resolve it :)

Hello Vanilla,

Can You make a Function for the quest reload

Before dB core Starts reload the quest automatic

 

cd share/locale/germany/quest && python make.py

sleep  2

<< add this line before the db starts :)

 

and if you're talking about the command /reload q

 

it should do that before it starts xD

buenas alguien sabe como volver a poner el game a la codificacion que usa el server ando trabajando con el codigo fuente pero no se en que formato convertir el game ya editado si alguien sabe se lo agredeceria gracias e escuchado que con el ida lo hacen pero no estoy seguro

buenas alguien sabe como volver a poner el game a la codificacion que usa el server ando trabajando con el codigo fuente pero no se en que formato convertir el game ya editado si alguien sabe se lo agredeceria gracias e escuchado que con el ida lo hacen pero no estoy seguro

 

Since this is a english forum please post in english next time. Thank you

&nbsp;

buenas alguien sabe como volver a poner el game a la codificacion que usa el server ando trabajando con el codigo fuente pero no se en que formato convertir el game ya editado si alguien sabe se lo agredeceria gracias e escuchado que con el ida lo hacen pero no estoy seguro

&nbsp;

visual basic 2008

buenas alguien sabe como volver a poner el game a la codificacion que usa el server ando trabajando con el codigo fuente pero no se en que formato convertir el game ya editado si alguien sabe se lo agredeceria gracias e escuchado que con el ida lo hacen pero no estoy seguro

 

Only english in this forum.

Changelog got edited! Mainly bug fixing and tuning, but this time there are also new CONFIG-options!

 

### Changelog vanilla revision 54250 ###
Also known as version 2.4.1

* stands for changes
+ stands for additional content or features
- stands for removed things

 

-> general <-

- Version_check will (when enabled) now check the client version when trying to log in instead of only when the player enters the game. It'll prevent people from selecting a character if a version mismatch is detected.

* GCC update to 4.9.1

* Dbcache now compiled with -Ofast

* Added some new compiler optimizations for the gamefile

* Removed gdb support to lower the file size and allow linker optimizations

+ Linker optimization! LTO and gold are nor active

* Rebuild the libraries with the new gcc and -Ofast

* Encryption update to make it faster and easier to update! (algorithm change shouldn't require a huge dif by now)

* Bypassed the tics_did_not_update-crash so the server will still continue running. Though I highly recommend to fix the errors on your server instead of relying to keep up with that!

* Lowered down the default "exp needed" value for higher levels than the exp-table has. Now it shouldn't bug anymore with binaries that don't handle higher values of experience needed

* Fixed some bugs with CONFIG options and cleaned up a bit

* Raised limit of maximum exp needed to unsigned long long int

 

-> CONFIG options <-

+ EXP_NEED_THRESHOLD: unsigned long long int

Allows you to set the exp needed if your level is higher than the maximum level of the exp table

+ SKILL_MASTER_UPGRADE: int

Sets the minimum level when your skill can jump to master. If it's set to 1 for example, then it'd happen that your skill jumps to m1 at any level.

+ SKILL_FORCE_MASTER: 1/0

Lets you define if your skill will definitely raise to m1 if it hits the minimum level for jumping. So if you're enabling this, then your skill will definitely (unless you set SKILL_MASTER_UPGRADE) raise to m1 when hitting 17.

 

Expect download link within 24 hours.

Older changelog updated to fit with the new changes.

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We are the tortured.
We're not your friends.
As long as we're not visible.
We are unfixable.

Thank you for SKILL_FORCE_MASTER option , you are amazing.

 

I don't see new mounts on the changelog can you add the new mounts?

20223 dinosaur_1
20224 dinosaur_2
20225 dinosaur_3
20226 unicorn
20227 unicorn1
20228 turkey_1
20229 turkey_2
20230 turkey_3

Vanilla

 

Where we can find one bin for client of game for all the options that implemented? 
 
The second question is whether the project will eventually become open source and you plan to publish the source as his response read somewhere here?
 
Thnx for you work It is beautiful

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