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shenhui1986

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About shenhui1986

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    China
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    Chinese

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    fei.sun2011

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  1. Hello, developers! Publish another task I hired Koray to create a brand new automatic hunting game for me two months ago. About a month later, I received a file, but it was not made according to my requirements. There were many bugs and logical errors in the file. So today I am releasing another task to modify the auto hunt written by Koray I will provide a salary of $500 and need to modify the new auto hunt system written by Koray koray is very busy I haven't received any response from him discord : fei.sun
  2. Dear great developers !!!! I want to block the implementation of some functions in the dungeon map, so with this, I added these codes, but they cannot be compiled PythonBackground.cpp bool CPythonBackground::IsDungeonMap() { static constexpr auto s_lstDungeonMaps = { "metin2_map_deviltower1", "dungeon2", "dungeon3" }; const auto szMapName = CPythonBackground::Instance().GetWarpMapName(); return std::any_of(s_lstDungeonMaps.begin(), s_lstDungeonMaps.end(), [szMapName](const char* szDungeonMap) { return std::strcmp(szMapName, szDungeonMap) == 0; }); } bool CPythonBackground::CheckAdvancing(CInstanceBase * pInstance) PythonBackground.h void RenderAfterLensFlare(); bool IsDungeonMap(); bool CheckAdvancing(CInstanceBase * pInstance); InstanceBaseBattle.cpp BOOL CInstanceBase::CheckAdvancing() { #ifdef ENABLE_NEW_AUTO_HUNT_SYSTEM if (CPythonPlayer::instance().IsAutoHuntEnabled() && IsPC() && IsWalking() && !IsDungeonMap()) { } else { return false; } #endif Thank you all
  3. I don't know when it started, but my client's whispering function stopped flashing because I had been testing it alone [Hidden Content] def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash(True) chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.Flash(True) elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() Seeking help from developers
  4. in dungeon.h? Inside, there are void SpawnRegen(const char* filename, bool bOnce = true); change?
  5. Hello developers, I have encountered an issue where my Devil's Tower 5th floor is unable to repeatedly refresh monsters, which has resulted in me not being able to obtain item id: 50084. Please help me as I am using Marty 5.6 source (purchase) task from sysreldar (purchase) this my source ALUA(dungeon_regen_file) ALUA(dungeon_regen_file) { if (!lua_isstring(L,1)) { sys_err("wrong filename"); return 0; } CQuestManager& q = CQuestManager::instance(); LPDUNGEON pDungeon = q.GetCurrentDungeon(); if (pDungeon) pDungeon->SpawnRegen(lua_tostring(L,1)); return 0; } ALUA(dungeon_set_regen_file) ALUA(dungeon_set_regen_file) { if (!lua_isstring(L,1)) { sys_err("wrong filename"); return 0; } CQuestManager& q = CQuestManager::instance(); LPDUNGEON pDungeon = q.GetCurrentDungeon(); if (pDungeon) pDungeon->SpawnRegen(lua_tostring(L,1), false); return 0; } data srv1/share/data/dungeon deviltower5_regen.txt r 401 410 10 10 0 0 120s 100 1 1053 r 400 412 10 10 0 0 120s 100 1 1053 r 403 415 10 10 0 0 120s 100 1 1053 r 382 418 10 10 0 0 120s 100 1 1053 r 384 418 10 10 0 0 120s 100 1 1053 r 383 420 10 10 0 0 120s 100 1 1053 r 379 425 10 10 0 0 120s 100 1 1053 r 382 427 10 10 0 0 120s 100 1 1053 r 409 429 10 10 0 0 120s 100 1 1053 r 380 432 10 10 0 0 120s 100 1 1053 r 389 391 10 10 0 0 120s 100 1 1051 r 383 392 10 10 0 0 120s 100 1 1051 r 408 396 10 10 0 0 120s 100 1 1051 r 372 400 10 10 0 0 120s 100 1 1051 r 417 402 10 10 0 0 120s 100 1 1051 r 360 412 10 10 0 0 120s 100 1 1051 r 433 413 10 10 0 0 120s 100 1 1051 r 428 419 10 10 0 0 120s 100 1 1051 r 433 426 10 10 0 0 120s 100 1 1051 r 428 444 10 10 0 0 120s 100 1 1051 r 361 445 10 10 0 0 120s 100 1 1051 r 365 449 10 10 0 0 120s 100 1 1051 r 361 450 10 10 0 0 120s 100 1 1051 r 425 451 10 10 0 0 120s 100 1 1051 r 423 454 10 10 0 0 120s 100 1 1051 r 402 397 10 10 0 0 120s 100 1 1052 r 402 400 10 10 0 0 120s 100 1 1052 r 378 410 10 10 0 0 120s 100 1 1052 r 422 429 10 10 0 0 120s 100 1 1052 r 375 433 10 10 0 0 120s 100 1 1052 r 373 436 10 10 0 0 120s 100 1 1052 r 376 441 10 10 0 0 120s 100 1 1052 r 421 441 10 10 0 0 120s 100 1 1052 r 375 443 10 10 0 0 120s 100 1 1052 r 373 445 10 10 0 0 120s 100 1 1052 r 376 445 10 10 0 0 120s 100 1 1052 r 385 447 10 10 0 0 120s 100 1 1052 If you could help me, I would greatly appreciate it
  6. The project is currently being accepted by Koray
  7. Hello developer, after several months of waiting, I still haven't had a fully technical developer contact me to develop an autohunt plugin for me. My requirements are very simple Firstly, I am willing to pay a salary of 1000 to 1500 euros for this project. He needs to be compatible with the source of Marty5.6. If you can meet this requirement, you need extensive knowledge of C++instead of using cheating engines to search for memory addresses. You can take a look at my files. Please contact me Discord: fei.sun
  8. questlua_pc.cpp: In function 'int quest::pc_in_dungeon(lua_State*)': questlua_pc.cpp:277:31: error: invalid use of incomplete type 'class CDungeon' 277 | ret = (mapIndex == dungeon->GetOriginalMapIndex()); | ^~ In file included from stdafx.h:57, from questlua_pc.cpp:1: typedef.h:78:7: note: forward declaration of 'class CDungeon' 78 | class CDungeon; | ^~~~~~~~ gmake: *** [Makefile:171: .obj/questlua_pc.o] Error 1 This is the solution #include "dungeon.h" in questlua_pc.cpp
  9. Salary increase to 500 euros, Interested parties please contact me 1.auto attk (monsters or stone) (Based on the player's own attack speed) 2.auto pot (HP MP item ID 70020) 3.range hunt (activity within a certain range) 4.auto donate experience to the guild 5.Pickup filter(Customizable) 6.auto resurrection 7.auto login (When the network appears) 8.auto horseback riding 9.Focus: Return to the center when leaving the hunting area 10.start and stop button (Used to start/stop this auxiliary tool) 11.auto skill 12.Circular shouting 13.Rotating the camera (to avoid black screen issues) 14 auto use item 15.Range luring monster(Range and quantity can be set)
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