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Gurgarath

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Everything posted by Gurgarath

  1. I think a good feature would be to add shadowmap exclusion. For example a list of objects that doesn't cast shadow when you regenerate the shadowmap. I am currently thinking about grass, as we do not always want grass to cast any shadow.
  2. We had quite a few other animations like these, however, they were only made for the warrior. So you (or we) need someone to adapt all of them for every race and gender
  3. This is an old error we used to fix by typing: fsck -y Also, do as TMP4 said, those are 2009 (with mostly 2008 files) serverfiles. We usually call them 2008 because the game.core is r808 (iirc) which is a 2008 revision. But I didn't check in details.
  4. So far there isn't any "clean" fix, just workarounds that will not work in any cases. This is caused upon resetting DirectX device like ElRenardo said. Only publicly fixed bug is the number 3
  5. You can find it in cmd_general for the command "do_in_game_mall". It will pretty much send you to a specific URL which contains an encrypted string that is then uncrypted to get your character on the item shop. You just need to have a final command of "mall [Hidden Content]" specifying "g_strWebMallURL.c_str()" (which is the url you set-up in your config file).
  6. You are doing a big misunderstanding here. I will try to explain the best as I can. There is no memory leak "as-is" in FreeBSD. Otherwise it will mostly get fixed really soon because it is considered critical in (mostly) any specifications. What you probably want to do is to remove any "bloatware" in FreeBSD and long-story-short, there isn't any. Of course there are services that you would most likely want to disable (like SendMail), but original FreeBSD iso (FreeBSD boot-only iso too) doesn't have anything that takes a lot of memory or CPU usage altogether and trying to remove things "the hard way" will most of the time result in damaging the OS. What you ask sounds like "I want to remove everything on Windows that isn't necessary to run the Office suite", it doesn't make sense as you will also (if you do the things correctly) end up installing additional stuff such as MySQL, IPFW, Screen maybe or whatever suits your needs. Like Karbust shown, his FreeBSD takes up to 617Mb and 1 to 2% of CPU usage, which is really fine (this is less than any modern browser). Additionnaly, you probably run a 32bits game and db, which will never use more than 2 to 4gb of Ram per core and if you have configured your MySQL reasonably, it will never go really high unless you have done something wrong. Tldr; even if you save 200Mb of RAM (which is 1/3 of what the system is using, this is absurdly huge if we keep the ratio), you will probably never make a good use of it and will have way more issues than what 200mb of RAM could possibly cause.
  7. About this effect, it was actually in some clients back then (2015 for example) but it was removed a few years ago. I have no clue why, but whe should be able to find it if we dig a bit. It is the effects on his legs.
  8. If I am not mistaken, it was until late 2007 (15-16-17 December of 2007). But the portal was just here as a prop, it had no warp capability. There was a Guardian before it that could allow you to go into the dungeon, you had 20 minutes to roam around (and kill the boss) and if you failed, you were warped back to your main city empire, turned as a monkey. That's as far as I remember (and I've looked for it as much as I could because I remembered the same thing as you). The NPC is still in our files, with the ID of 20350. However, there was no level limit, the portal was just a prop and the guardian allowed everyone inside but once every hour.
  9. The Polish files are broken, some characters are not displayed correctly, you can fix it on Notepad++ by applying the good charset (ISO 8859-2).
  10. This is the best community project driven so far, TMP4 gives a lot for everyone, mostly his time and his experience and he evens fixes the bug that are getting reported. He does a marvel out here and I don't get why people get angry about things they can mostly do by themselves (porting on a more modern BSD or add x64) as well as to share. I'm looking forward to see this project on a clean repository to allow for a more easier community interraction as well as easier updating for people who need it. Big thank you (and everyone involved) for this!
  11. Tatsumaru said it all! You probably also have the same issue with monsters from the Red Wood (namely the Stump and I think the Cursed Trees)
  12. This is just a local hack that displays the effect. You can add whatever check on the server and it won't change anything except for LOW_WIZARD and WIZARD ranks. Your code is actually doing this: if(GetGMLevel() >= GM_HIGH_WIZARD && GetGMLevel() <= GM_IMPLEMENTOR) { m_afAffectFlag.Set(AFF_YMIR); m_bPKMode = PK_MODE_PROTECT; }
  13. You can add Sura skill to Warrior kinda easily, I think that even the animations will fit. However, creating a whole new race is tricky, you will need a 3D modeler (or someone who adapts it from another game) for the animations, armors and so on. Also you will need someone who will adapt all the existing costumes and hairstyle to this specific character. Regarding the code, it's not that hard to do, I think the hardest part will be to make it blend with the other races.
  14. I am working currently on quest revamp of course of event flags and this topic is useful to see what to keep before looking at the code. I want to talk a bit about the "pre_event_hc". This is a part of Metin2 Europe (& US) history that is not really well-known. There was a HUGE teasing (biggest ever as far as I know) regarding the Grotto update that brought so much to the game and there was special events as well. So, before the Grotto of Exile was added to the game, there was a pre_event. The Heaven Cave pre-event (hence the HC). This is really linked to the "hc_drop" flag as you need the 30178 item for this specific pre_event. This pre-event made Heuk-Young spawn in every Map2. You were able to exchange to her the item 30178 "Glyph Stone" (that you could drop on monsters) to get a "Dragon God Amulet" that allowed you to teleport right before the very entrance of the Grotto of Exile. This event were never to return as far as I know and got forgotten for the most part. But it made me nostalgic to rewind to these times. Edit : We can find the quest "pre_event_heavens_cave" which is the event (and a bit more?) and it pretty much says the same as I did, with actually more stuff inside that I forgot.
  15. Make sure that all the != are respected, I got this issue at first then after a double check it worked. However it made my special inventory completely messed up, I disabled it for now.
  16. I can give you a few hints : - Prepare your linux environment (or Debian) like you would for FreeBSD (find equivalence but usually everything is maintained) - Check what need to be changed on the spot. - Change BSD exclusive functions to their Linux equivalent, wherever you find a WIN32 define you most likely have to dig around these. If you have any crashes, you will need to debug these and the result output should be eloquent enough to give you hints.
  17. That is a very brilliant fix! I just finished doing all the changes I could and ended up with pretty good results! I haven't fully finished yet (have to find a way for CopyDragonSoulItemGrid function), but the results so far are good. I also noticed a bug, it can be from my side but I prefer to report it for anyone, I am sometimes unable to switch an equipment part, on my warrior it was the weapon and the helmet, on my shaman it was only the armor. It doesn't happen when I revert my changes. (Edit : Do not bother trying, it was me. I was tired != != ==)
  18. Hi, When I did the Yohara Window I noticed it and made it work. You just have to remove the check if the server is Korean, the first if, then add some reasonable text. What it does is just showing a little tooltip with your class info when hovering the face on the top left.
  19. Hello, Just for the record, the same thing happens when you Windows + Arrow left or right when you have two monitors with different resolutions, or when you change your DPI (Even when I've updated the method to handle the DPI change it still did the same).
  20. As far as I remember, this topic fixes it and play around with the playable area. I personnally use this to get my metrics. Note that I am using W11 and that Taskbar isn't really easy to tweak without going into regedit. Only available option is to hide it and the metrics catch it greatly.
  21. Because someone I've talked with had an issue with his width in the metin2.cfg. This is the main issue as width is the issue and I wanted people to double-check that they had no issue there. Height on the contrary has nothing to do with the bug, that's why I've kept it normal in my example. Also, the width of the client should be your full monitor width, unless you have your sidebar on the side.
  22. It is the size of the "playable area", not the size of the whole application. For example:
  23. Oh, yes, this isn't a bug this is a feature. Ymir did that on purpose. You can use @Abel(Tiger) fix for this, every window will open on the center of the screen (which is what most modern games do).
  24. I've talked about this with Intel and yeah, the whole check is clumsy, it works only for the second window and if you open it during a specific timestamp. However the fact that it opens at the opposite of the second one is an approach I could understand, but centering it would erase any clumsyness I personally had no issue with the second window, but here you are. Undo the original tutorial and do this (it will render the whole if useless though so you can as well remove it):
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