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Everything posted by Galet
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Same problem, It's annoying because I don't know where I failed
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I'll retry, I've made some changes in my game source to see
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Strangely, In more than 250 skillbooks, 0 was a wolfman skillbook...
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Is there's a risk to drop a skillbook with for example an unexisting number ? e.g if the number is 155, there'snt any skill referenced by the n°155, I'll drop a virgin skillbook or a bugged one ? Thanks anyway, because my old function was : if (number(1, 3) == 2) { dwSkillVnum = number(170, 175); } else { dwSkillVnum = number(1, 111); }
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Hello, I have two little annoying bugs. Indeed, they are probably simple to fix, but I'm not sure if I'm right, so I don't want to make an alternative solution. The first bug is : Everybody can drop a skillbook but nobody can drop a wolfman's skillbook, so the wolfman's skills are locked at M1. The second one is : I can't open some boxes (e.g Cor Draconis, Apprentice Chest, Chest of Darkness and so on...) I think the problem come from special_item_group but I don't know why... Thanks, and have a nice day !
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[HELP ]C++ 4 invetory error
Galet replied to Ryen's topic in Community Support - Questions & Answers
There's a fix in the second page of the tutorial if I remember well However, there's another bug. You can't upgrade an item if he is in the page number 3 or 4- 1 reply
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I have my own source in it
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Hi, Put nothing in the "mob_color" column
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Great ! However it's sad that we can use it because of the amount of items on the ground
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What SF for compiled source?
Galet replied to Maslovicz's topic in Community Support - Questions & Answers
No problem -
What SF for compiled source?
Galet replied to Maslovicz's topic in Community Support - Questions & Answers
Hi, All =>2014 sf should work with a compiled gamecore -
Hello c: Indeed, MMORPG's are fun
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Hi, nice to see you here
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Hello ChuckNorris Jonas ! Nice to know more about you !
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I was too lazy to do it, thanks ^^
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Compilation time is not a problem with ccache, but the main interest is the overall optimisation of the program.
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Hi, there's a zero or nothing into gold_min and gold_max column in your mob_proto
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Nice copy and paste, we're not on epvp xD Thanks anyway
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Mobs Level - New update gameforge
Galet replied to M&M's topic in Community Support - Questions & Answers
Hi, new update from gameforge ? -
You can code it, someone released the gui + some piece of code for root + "locale/xx", with a little bit of work you can create the select interface ^^
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Search in this forum a guide about panama and cshybrydcrypt
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> Type 4 = Panama or CSHYBRYDCRYPT. So you need a key or a file in your ftp to read it. (As the official protection, 0 bytes) Try to pack with a lower type, but beware, it's easy to unpack. ^^
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[WOLFMAN]uitooltip.py problem and CLAW
Galet replied to Despero's topic in Community Support - Questions & Answers
Hi, is your dump_proto supports claw and ANTI_WOLFMAN ? -
Indeed, I use it from Armadillo
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Thanks ! But "Nanobegin" is here only in Terenzo sources, delete it if you haven't it in your sources.