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Galet

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Everything posted by Galet

  1. What ? A bad texture ? The model is perfect, same for the texture, I think you did someting wrong at binary
  2. Why don't you tell us how do you solved the issue ?
  3. Everything is working fine ^^ Your welcome ! :)
  4. Commenting the "return false;" ? Send me a basic acce.cpp on pastebin and I'll try to make a fix but you'll have to test for me
  5. @ReFresh Key, please
  6. So then check again my topic or search on google because I've already asked back...
  7. Or check another of my full guide : [Hidden Content]
  8. Of course, just google the error, be carefull of tab, you need to replace spaces by tabs :)
  9. Are you even serious...
  10. Indeed, it was... Une grosse pensée et toutes mes condoléances vont vers les victimes de cet horrible attentat, à leurs proches et à leurs familles.
  11. Ok, so you failed somewhere in gamesource
  12. Check your party flag and the position of the party_flag in skill_proto
  13. This is both xD
  14. Anti_fall won't work tho
  15. All the advantages that Dx10 changelog provides you, if you know what you want to do and if you know how to do it, you can change a lot of things in the graphic part
  16. I have a special client (pong, systems and so on) so basically it won't work, I'll try to add python35 on my sources and then try
  17. Thanks ! No changes needed in python (root) part ?
  18. Check the files that are used in both systems and recheck them in order to see where you failed
  19. You're welcome ! That's a pleasure for me !
  20. I just created a fix for you and every other people in needs ! However, I don't know why Wahmon are bulying you xD Follow my post or click on this link (the link is updated whereas this post are not) : [Hidden Content] Open uiinventory.py and search : def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): Then replace the whole function by : def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): ## Resetting Sash Stats Fix - Galet - 11/11/2015 - 17h45 - Tribute to the victims of the war scrollIndex = player.GetItemIndex(scrollSlotPos) targetIndex = player.GetItemIndex(targetSlotPos) for i in xrange(player.INVENTORY_PAGE_SIZE*2): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) getItemVNum=player.GetItemIndex itemVnum = getItemVNum(slotNumber) if 85009 == itemVnum: item.SelectItem(targetIndex) if item.GetItemSubType() == item.COSTUME_TYPE_ACCE: if self.GetAcceAttribute(targetSlotPos) == 0: return self.questionDialog = uiCommon.QuestionDialog() self.questionDialog.SetText("Would you like to reset your sash shoulder stats?") self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem)) self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) self.questionDialog.Open() self.questionDialog.sourcePos = scrollSlotPos self.questionDialog.targetPos = targetSlotPos else: return else: if not player.CanDetach(scrollIndex, targetSlotPos): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM) return self.questionDialog = uiCommon.QuestionDialog() self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN) self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem)) self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) self.questionDialog.Open() self.questionDialog.sourcePos = scrollSlotPos self.questionDialog.targetPos = targetSlotPos If you want it on pastebin, here you go : [Hidden Content] It is probably not the best way to fix it but should works like a charm ! Have a nice day all
  21. Hello, I saw lot of people having This bug so I decided to create a simple fix in order to help them ! Let's go ! Open uiinventory.py and search : def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): Then replace the whole function by : def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): ## Resetting Sash Stats Fix - Galet - 11/11/2015 - 17h45 - Tribute to the victims of the war scrollIndex = player.GetItemIndex(scrollSlotPos) targetIndex = player.GetItemIndex(targetSlotPos) for i in xrange(player.INVENTORY_PAGE_SIZE*2): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) getItemVNum=player.GetItemIndex itemVnum = getItemVNum(slotNumber) if 85009 == itemVnum: item.SelectItem(targetIndex) if item.GetItemSubType() == item.COSTUME_TYPE_ACCE: if self.GetAcceAttribute(targetSlotPos) == 0: return self.questionDialog = uiCommon.QuestionDialog() self.questionDialog.SetText("Would you like to reset your sash shoulder stats?") self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem)) self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) self.questionDialog.Open() self.questionDialog.sourcePos = scrollSlotPos self.questionDialog.targetPos = targetSlotPos else: return else: if not player.CanDetach(scrollIndex, targetSlotPos): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM) return self.questionDialog = uiCommon.QuestionDialog() self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN) self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem)) self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) self.questionDialog.Open() self.questionDialog.sourcePos = scrollSlotPos self.questionDialog.targetPos = targetSlotPos If you want it on pastebin, here you go : [Hidden Content] WARNING : This fix is only for people who have 2 inventory pages, maybe it's working with more but as it is untested I prefer to precise this, even if I'm pretty sure that the fix are completely working with the actual code, regardless on how many pages you got : If you got more than 2 pages, you must replace (player.INVENTORY_PAGE_SIZE*2) With (player.INVENTORY_PAGE_SIZE*NUMBEROFPAGES) "NUMBEROFPAGES" is simply the number of the inventory pages you got, so 4 for 4, 9 for 9, 2147483647 for 2147483647 It is probably not the best way to fix it but should works like a charm ! If you got any problems I can provide you the help needed on Metin2Dev in English and on Skype in English, German, French and Spanish Have a nice day all
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