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Galet

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Everything posted by Galet

  1. Resolved ? Why don't you share the new acce.cpp in order to help people in the same case of yours ?
  2. What ? A bad texture ? The model is perfect, same for the texture, I think you did someting wrong at binary
  3. Why don't you tell us how do you solved the issue ?
  4. Everything is working fine ^^ Your welcome ! :)
  5. Commenting the "return false;" ? Send me a basic acce.cpp on pastebin and I'll try to make a fix but you'll have to test for me
  6. So then check again my topic or search on google because I've already asked back...
  7. Of course, just google the error, be carefull of tab, you need to replace spaces by tabs :)
  8. Indeed, it was... Une grosse pensée et toutes mes condoléances vont vers les victimes de cet horrible attentat, à leurs proches et à leurs familles.
  9. Check your party flag and the position of the party_flag in skill_proto
  10. All the advantages that Dx10 changelog provides you, if you know what you want to do and if you know how to do it, you can change a lot of things in the graphic part
  11. I have a special client (pong, systems and so on) so basically it won't work, I'll try to add python35 on my sources and then try
  12. Check the files that are used in both systems and recheck them in order to see where you failed
  13. I just created a fix for you and every other people in needs ! However, I don't know why Wahmon are bulying you xD Follow my post or click on this link (the link is updated whereas this post are not) : [Hidden Content] Open uiinventory.py and search : def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): Then replace the whole function by : def DetachMetinFromItem(self, scrollSlotPos, targetSlotPos): ## Resetting Sash Stats Fix - Galet - 11/11/2015 - 17h45 - Tribute to the victims of the war scrollIndex = player.GetItemIndex(scrollSlotPos) targetIndex = player.GetItemIndex(targetSlotPos) for i in xrange(player.INVENTORY_PAGE_SIZE*2): slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(i) getItemVNum=player.GetItemIndex itemVnum = getItemVNum(slotNumber) if 85009 == itemVnum: item.SelectItem(targetIndex) if item.GetItemSubType() == item.COSTUME_TYPE_ACCE: if self.GetAcceAttribute(targetSlotPos) == 0: return self.questionDialog = uiCommon.QuestionDialog() self.questionDialog.SetText("Would you like to reset your sash shoulder stats?") self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem)) self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) self.questionDialog.Open() self.questionDialog.sourcePos = scrollSlotPos self.questionDialog.targetPos = targetSlotPos else: return else: if not player.CanDetach(scrollIndex, targetSlotPos): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.REFINE_FAILURE_METIN_INSEPARABLE_ITEM) return self.questionDialog = uiCommon.QuestionDialog() self.questionDialog.SetText(localeInfo.REFINE_DO_YOU_SEPARATE_METIN) self.questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDetachMetinFromItem)) self.questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) self.questionDialog.Open() self.questionDialog.sourcePos = scrollSlotPos self.questionDialog.targetPos = targetSlotPos If you want it on pastebin, here you go : [Hidden Content] It is probably not the best way to fix it but should works like a charm ! Have a nice day all
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