Hello !
I want to create a quest ike a hunting quest but only for groups, for example I want to kill 15 wild dogs but only if I am in a group.
So I made something like that :
when 101.party_kill begin
So, If the player kill the pooch, the counter starts to decrease, but only if he his in a group.
But, even if the player is alone, the counter starts to decrease... So, what could I do for having a kill trigger that count the kill only if the player is not alone ? Create a new trigger in C++ ?
By the way, is it possible to trigger a quest for all the members of a group if a any member of this group kills a mob ? E.G : I just killed a boss and as a result, everybody in my group receive a special quest, message , item or anything ?
Thanks ! Have a nice day !