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C++ small but helpful fix


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Hello, first of all this not a release, it's just 1-5 second work.

Today I found a problem on my server, it was lagging when we were in map in small distance and attacking a lot of monsters.

 

There was like 1-3s delay and it was horrible.

I know a lot of you know about it, dont write it here please.

 

Open:

PythonNetworkStreamPhaseGame.cpp

Search for: 

const DWORD MAX_RECV_COUNT =

You have different value there, I recommend edit it to 32

It will look like this:

const DWORD MAX_RECV_COUNT = 32;

Save it, build it, enjoy.

Result for me: No delay when mount/unmount, no delay when adding new status points etc.

 

  • Love 12
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  • 3 weeks later...
On 5/4/2020 at 11:26 AM, Minton said:

I've removed this feature from my client source. Still works, no problem.

Uhm, u will see when ur players will get kicks 

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