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Official Unpacked Updates Metin2 (New, Spam Free)


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Hello, like the old topic ( >here< ) this topic is reserved for SHARES ONLY. If you're searching some specific files use our file request topic >here<. Additionally to this you can search for your files in the latest fully unpacked client:   17.0.7 whole unpacked client: https://metin2dev.org/board/index.php?/topic/3541-official-unpacked-updates-metin2de/&do=findComment&comment=84202 17.0.12 whole unpacked client: https://metin2dev.org/board/ind

Beta entire client is here unpacked: Download + Protos New emotions, emoticons Video New halloween content (pet, mount, costumes, hairstyles) Lots of haven't seen gui elements in the etc. And so on. Have fun with it. New german protos from beta, they increased the ITEM_APPLY_MAX_NUM 3 -> 4 (Only the german locale contains the new struct ) https://mega.nz/#!fUpVUKSY!b8IiFbwJjnzRHTGwI4UEojtSHO7S7NA5WvbKpzGMppA

Hello everyone. Let me share these with you here.   This post contains everything for the recent[v20.1.5.1 05.05.2020] item and mob proto structure. About the mob_proto it might be some false data, but it's okay , it is impossible to figure out totally from clientside only. I am going to explain my thoughts about the new AI Flags as well as about everything I know, or think. enum EMisc { CHARACTER_NAME_MAX_LEN = 24, MOB_SKILL_MAX_NUM = 5, ITEM_NAME_MAX_LEN = 24, ITEM_L

  • 3 weeks later...

M00001 - M00053

https://mega.nz/#!pS4kRCaQ!A5bk5Wy-1fvMQwm5Bx5j-mzb8_p7Eb90ktqg1khWXU0

Srsly, I don't know what they exactly patched. 

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__________________________________________________________________________________________
Never trade with an alleged "CxL'"-Member on this board. You can see a list of all verified members *here*.

I don't care what they all say
I'ma do this thing my way
Been grinding hard on it all day
We work hard then we all play

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announcement_metin2_de_a61778d8ac8fb594236a78f1b01707d6.jpg

 

Patch v19.3.9

Contains:

  • New costumes with hairstyles
  • New weapon set
  • New armor set
  • New shining for the weapons and armors at level +15
  • Locales(de,en,hu), with new login and loading backgrounds
  • Map copys via 'ParentMapName'
  • A new pet
  • Redesigned monsters "Awakened"

Download

locale_ae

locale_tr

PS.: I  am not able to unpack the proto files, sorry.

Edited by xP3NG3Rx
#1 Link fixxed, # Added tr and ae locale (see edit history)
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locale (all countries without mother russia  ?)

Patch v19.3.6


Files:

Spoiler

 

  • atlasinfo.txt
  • attendance_desc.txt
  • catchking_event_desc.txt
  • catchking_event_simple_desc.txt
  • desc_battle_field.txt
  • empiredesc_a.txt
  • empiredesc_b.txt
  • empiredesc_c.txt
  • event_reward_list.txt
  • findm_event_desc.txt
  • fish_event_desc.txt
  • guildbuildinglist.txt
  • insult.txt
  • itemdesc.txt
  • item_list.txt
  • item_scale.txt
  • jobdesc_assassin.txt
  • jobdesc_shaman.txt
  • jobdesc_sura.txt
  • jobdesc_warrior.txt
  • jobdesc_wolfman.txt
  • loading_tip_list.txt
  • loading_tip_vnum.txt
  • locale_game.txt
  • locale_interface.txt
  • locale_quest.txt
  • locale_string.txt
  • mini_bossdungeon_event_desc.txt
  • mini_game_okey_desc.txt
  • monster_card.txt
  • partymatch_info.txt
  • pet_skill.txt
  • shop_deco.txt
  • skilldesc.txt
  • skilltable.txt
  • yutnori_event_desc.txt

 

 

Download

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  • 2 weeks later...
  • 2 weeks later...
16 minutes ago, Mafuyu said:

Not complete! Granny file from the aura is missing! (There should be a granny file in it, look at the msa files)

aura_250_006.gr2 currently not exists in archives, but I uploaded some missing files which is required by aura; here

it's works well without gr2 model too;

Spoiler

neoWj0.gif

 

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I think that file is a mistake only. Have a look at the attaching code:
 

Spoiler
char *__thiscall CInstanceBase::SetAura(char *this, int a2)
{
	char *result; // [email protected]
	int v3; // [email protected]
	float v4; // [email protected]
	int v5; // [email protected]
	char *v6; // [sp+10h] [bp-2Ch]@1
	int v7; // [sp+18h] [bp-24h]@11
	char v8; // [sp+24h] [bp-18h]@20
	int v9; // [sp+30h] [bp-Ch]@17
	int v10; // [sp+34h] [bp-8h]@12
	char *v11; // [sp+38h] [bp-4h]@7

	v6 = this;
	result = (char *)CInstanceBase::IsPoly(this);
	if ( !result )
	{
		result = (char *)CInstanceBase::__IsShapeAnimalWear(v6);
		if ( !(_BYTE)result )
		{
			CActorInstance::ChangePart((_DWORD *)v6 + 136, 7, a2);
			if ( a2 )
			{
				if ( CItemManager::GetItemDataPointer(a2, &v11) )
				{
					v7 = CInstanceBase::GetRace((int)v6);
					if ( v7 >= 8 )
					{
						if ( v7 == 8 )
							v10 = 4;
						else
							v10 = -1;
					}
					else
					{
						v10 = v7 % 4;
					}
					switch ( CInstanceBase::GetRace((int)v6) )
					{
						case 0:
						case 2:
						case 5:
						case 7:
						case 8:
							v9 = 1;
							break;
						case 1:
						case 3:
						case 4:
						case 6:
							v9 = 0;
							break;
						default:
							v9 = 0;
							break;
					}
					v3 = CItemData::GetItemPosition(v11, (int)&v8, v10, v9);
					v4 = CItemData::GetItemScale(v11, v10, v9);
					v5 = CItemData::GetAuraEffectID((int)v11);
					*((_DWORD *)v6 + 122) = CActorInstance::AttachEffectByID(
						v6 + 544,
						0,
						(int)"Bip01 Spine2",
						v5,
						0,
						0,
						0,
						v4,
						v3);
					result = v6;
					*((_DWORD *)v6 + 20) = a2;
				}
				else
				{
					if ( *((_DWORD *)v6 + 122) )
					{
						CInstanceBase::__DetachEffect(*((_DWORD *)v6 + 122));
						*((_DWORD *)v6 + 122) = 0;
					}
					result = v6;
					*((_DWORD *)v6 + 20) = 0;
				}
			}
			else
			{
				if ( *((_DWORD *)v6 + 122) )
				{
					CInstanceBase::__DetachEffect(*((_DWORD *)v6 + 122));
					*((_DWORD *)v6 + 122) = 0;
				}
				result = v6;
				*((_DWORD *)v6 + 20) = 0;
			}
		}
	}
	return result;
}

 

 

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