mrspeak 3 Posted October 25 Share Posted October 25 Hello everyone, I’m not here to waste your time talking about trying to recreate Metin2 from scratch on a different game engine, like many others have done before giving up. However, I’m curious to know why those projects were abandoned, and for those who considered it but never started, what held you back? Some might say, “Making a game from scratch is not easy,” and I wouldn’t disagree nothing worthwhile is easy. But I’m interested in understanding why some people gave up after starting, and why others only thought about it but never took the first step. I have two questions: 1. For those who started but then gave up, what was the reason? At what point did you decide it wasn’t achievable? 2. For those who never started and only thought about it, why didn’t you? What stopped you? I’m also considering recreating Metin2 in Unreal Engine 5, but if I do, it will be open-source. That way, if I decide to abandon the project, someone else might be able to continue. 1 Link to comment Share on other sites More sharing options...
Active+ Member blaxis 416 Posted October 25 Active+ Member Share Posted October 25 There are very few people who do this job and each one does it individually. So they are not a team. This means that the entire workload falls on one person. It is not easy to transfer all the objects, effects, maps and everything else. And these people are probably doing this as a fantasy. Even if they continue and complete it, I don't think they will be able to open and run a server with this project. Because if GameForge warns and shuts down the server (which is very likely), it means all their efforts will be in vain. Link to comment Share on other sites More sharing options...
Active Member lime 253 Posted October 25 Active Member Share Posted October 25 1 hour ago, blaxis said: There are very few people who do this job and each one does it individually. So they are not a team. This means that the entire workload falls on one person. It is not easy to transfer all the objects, effects, maps and everything else. And these people are probably doing this as a fantasy. Even if they continue and complete it, I don't think they will be able to open and run a server with this project. Because if GameForge warns and shuts down the server (which is very likely), it means all their efforts will be in vain. "GameForge warns and shuts down the server (which is very likely)" shuts down very likely Didn't happen, won't happen. 1 "When life gives you lemons, make lemonade." - and that's the reason I'm lime. I get lots of lemons. Link to comment Share on other sites More sharing options...
Active+ Member blaxis 416 Posted October 25 Active+ Member Share Posted October 25 2 minutes ago, lime said: "GameForge warns and shuts down the server (which is very likely)" shuts down very likely Didn't happen, won't happen. Yes, it is possible. Because this situation once happened in Turkey. However, the game had original graphics. It was sued and closed down because it only had too many players. Link to comment Share on other sites More sharing options...
mrspeak 3 Posted October 25 Author Share Posted October 25 3 hours ago, blaxis said: There are very few people who do this job and each one does it individually. So they are not a team. This means that the entire workload falls on one person. It is not easy to transfer all the objects, effects, maps and everything else. And these people are probably doing this as a fantasy. Even if they continue and complete it, I don't think they will be able to open and run a server with this project. Because if GameForge warns and shuts down the server (which is very likely), it means all their efforts will be in vain. I never mentioned anything about transferring assets. While you can more or less just drag and drop models, animations, and maybe effects into Unity, unfortunately, I can’t say the same for UE5. It works, but it involves a few more steps. Nowadays, there are many AI tools that allow game developers to create models with animations and effects using just a prompt and a few clicks. I won’t even get started on how easy it is to make maps and how many free, copyright-free assets are available to choose from. In my opinion, the most “challenging” aspect is the time investment—both for those who already know what they’re doing and for those who still need to learn. In Unity, you need to know C#, whereas in UE5, you don’t necessarily need programming skills, just a basic understanding of concepts like variables, structures and stuff like that. Link to comment Share on other sites More sharing options...
Premium Criminus 524 Posted October 25 Premium Share Posted October 25 Metin2 is a perfect game in my eyes. I would never play a high quality graphics metin2 server. It just sux so bad. The graphics (terrains, skybox, trees. shades) are too realistic and the characters aren't. Same for all models; mobs, mounts, etc. But to answer your question, it's too hard for one man to do such project. I've been playing on localhost to replicate an old browser game and at some point it gets boring and not worth the hassle. Copyright would be the second part. All your work will be wasted. Thinking about using A.I, you can scrap the idea. 1 Link to comment Share on other sites More sharing options...
ValkeryE 85 Posted October 26 Share Posted October 26 As the friends above wrote. Usually it's one person who, as a fan of Metin2, wants to try their hand at porting Metin to Unreal Engine 5. They think too generally. What could be the problem? Metin is a simple game after all. You'll get the hang of it quickly. But really, when they add the first 3D building model, warrior + animations and the first "scripting" starts, they suddenly open their eyes to how much code there is to write and they simply give up. Link to comment Share on other sites More sharing options...
rcngrgl 0 Posted November 26 Share Posted November 26 I worked at a MMOFPS gaming company for couple of years. I know how hard is to develop and maintain the game especially if it is online. But despite that I still decided to develop a replica of Metin2 a week or so ago. I will keep you updated once I give up Link to comment Share on other sites More sharing options...
Active Member lime 253 Posted November 30 Active Member Share Posted November 30 On 10/25/2024 at 7:18 PM, blaxis said: Yes, it is possible. Because this situation once happened in Turkey. However, the game had original graphics. It was sued and closed down because it only had too many players. So, what about Elveron, WoM, Rubinum, Rodnia, Oryum coming soon... what about them? "When life gives you lemons, make lemonade." - and that's the reason I'm lime. I get lots of lemons. Link to comment Share on other sites More sharing options...
rcngrgl 0 Posted December 1 Share Posted December 1 I guess I start to understand why. Whenever I am doing something I am looking if someone did it or how they did it. They are always doing it manually. Most people who tried to recreate Metin2 didn't go to the path for writing parsers. Simplest example for this is to terrain. Game files have already data for height map, shadows, tiles, etc. What I see is people are importing height map in game engines but using the other parts. So they are painting the terrain manually. Another example is, game objects like buildings have separate collision file. Need to write parser for that to convert them, or manually do everything. People usually picking the manual option. So, as I guess most people don't have capacity or experience to write parsers for all the required files. Because of that it makes development process much harder. Or they don't have experience at all on MMO game development and they just get overwhelmed. Link to comment Share on other sites More sharing options...
LoKnarash 65 Posted December 1 Share Posted December 1 1 hour ago, rcngrgl said: Immagino di iniziare a capire perché. Ogni volta che faccio qualcosa, guardo se qualcuno l'ha fatto o come l'ha fatto. Lo fanno sempre manualmente. La maggior parte delle persone che hanno provato a ricreare Metin2 non hanno seguito il percorso per scrivere i parser. L'esempio più semplice è il terreno. I file di gioco hanno già dati per la mappa delle altezze, le ombre, le tessere, ecc. Quello che vedo è che le persone stanno importando la mappa delle altezze nei motori di gioco ma usando le altre parti. Quindi stanno dipingendo il terreno manualmente. Un altro esempio è che gli oggetti di gioco come gli edifici hanno un file di collisione separato. Bisogna scrivere un parser per convertirli, o fare tutto manualmente. Le persone di solito scelgono l'opzione manuale. Quindi, come immagino la maggior parte delle persone non ha la capacità o l'esperienza per scrivere parser per tutti i file richiesti. Per questo motivo, il processo di sviluppo diventa molto più difficile. Oppure non hanno alcuna esperienza nello sviluppo di giochi MMO e si sentono semplicemente sopraffatti. Yes, surely what you said is true, that is, there is certainly a lack of experience in creating an mmo on Unity or Unreal. Surely doing it on Unity is faster thanks to the asset store but the fact remains that creating metin on Unity makes no sense in my opinion. If you want to make an mmo on unity or unreal you don't do metin. I think that if metin were remade on another engine it would lose the "charm" and experience that metin offers. Link to comment Share on other sites More sharing options...
rcngrgl 0 Posted December 2 Share Posted December 2 11 hours ago, LoKnarash said: Yes, surely what you said is true, that is, there is certainly a lack of experience in creating an mmo on Unity or Unreal. Surely doing it on Unity is faster thanks to the asset store but the fact remains that creating metin on Unity makes no sense in my opinion. If you want to make an mmo on unity or unreal you don't do metin. I think that if metin were remade on another engine it would lose the "charm" and experience that metin offers. I don't think so. When I am playing my version, all the graphics, animations, etc. reminds me the old days. It is not losing the "charm", on the contrary it is bringing the "charm" back. Because it is simple like old days and I know that there will be no cheaters. Link to comment Share on other sites More sharing options...
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