Hi!
This is the first version of Metin Rogue, a roguelike inspired Metin2 experience. It is based on one of my recently released indie games on Steam that was well received. As a tribute to the original game, I developed a version for Metin2.
A quick overview over the concept:
- You spawn with a random class and skill group along with 3 guaranteed rogue bonuses
- On every level up you receive between 1 and 3 additional random bonuses across a variety of stats
- You fight against monsters with unique behaviours (wolves travel in packs; boars charge at you and bears will throw you around and much more!)
- All monster, boss and stone positions are newly generated with each server start
- Items will drop with dynamic base attributes. You could drop the same Sword with better stats!
- If you die, you lose the entire experience of your current level!
While that is the core concept, Metin Rogue also has some new technical features:
- A fully customizable and high performance server core, letting you configure everything from stats to monsters, loot, items and upgrades and much, much more!
- All entities including monsters and players are fully controlled by the server using a modern tick-rate update system.
- The server is ready to run locally; as well as publicly with everything contained in a single executable.
- You are free to host your own version publicly without any restrictions.
The first release contains a fully playable Map 1 as well as parts of Map 2. All listed features are fully implemented and configurable. New updates will be released when I have some time on my hands.
If you encounter any bugs or issues please let me know in this thread.
Server Download:
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Full Client Download:
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To give yourself GM permissions, create a GM.txt file inside the core directory (where the game_config.ini is located at) and insert your character ID (one per line). Make sure to restart your server if it is running.
After that, the following commands can be used:
/item (itemname)
/item (itemname) (amount)
/heal
/skill (id) (level)
/kill
/kill (range)
/kick (playername)
/ban (playername)
/ban (playername) (days)
/tp (mapID)
/bonus
/stun
/poison
/burn
/slow
/dispel
Documentation:
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A look at the stat window:
Some examples of how easy it is to configure your own monsters, loot, shop etc:
Added GitHub as a download mirror:
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Revision 2 has been released (download above)
Changelog:
- Added Wandering Shop to Map 1 and Map 2
- Added Wandering Blacksmith to Map 1 and Map 2
- Added Map 2 Town NPCs
- Added Map 2 Stones
- Added Map 2 High Level Monsters
- Added /gold command
- Fixed an issue where upgrades where not correctly shown for small equipment parts
- Walkpaths are now saved in a more clear format