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ValkeryE

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  1. Good job, but one problem: Error occurred while packing Monster: Command '['PackMaker.exe', '--input', 'Monster', '--output', '../pack']' returned non-zero exit status 3221226505. Error occurred while packing OutdoorB3: Command '['PackMaker.exe', '--input', 'OutdoorB3', '--output', '../pack']' returned non-zero exit status 3221226505. Error occurred while packing season3_eu: Command '['PackMaker.exe', '--input', 'season3_eu', '--output', '../pack']' returned non-zero exit status 3221226505. Error occurred while packing Terrain: Command '['PackMaker.exe', '--input', 'Terrain', '--output', '../pack']' returned non-zero exit status 3221226505. Error occurred while packing textureset: Command '['PackMaker.exe', '--input', 'textureset', '--output', '../pack']' returned non-zero exit status 3221226505.
  2. Hi While analyzing how the polymorph system works, I came across a few interesting things, but one of them is a pretty serious bug. In constants.cpp you have array: const int aiPolymorphPowerByLevel[SKILL_MAX_LEVEL + 1] = { 10, // 1 11, // 2 11, // 3 12, // 4 13, // 5 13, // 6 14, // 7 15, // 8 16, // 9 17, // 10 18, // 11 19, // 12 20, // 13 22, // 14 23, // 15 24, // 16 26, // 17 27, // 18 29, // 19 31, // 20 33, // 21 35, // 22 37, // 23 39, // 24 41, // 25 44, // 26 46, // 27 49, // 28 52, // 29 55, // 30 59, // 31 62, // 32 66, // 33 70, // 34 74, // 35 79, // 36 84, // 37 89, // 38 94, // 39 100, // 40 }; These are the values returned by the function: GetPolymorphPower() to calculate the attack value in polymorphism The problem is that ymir seems to have forgotten how to count elements in the array. With a 0-point passive skill, you gain +10 power. This might not be surprising, but with 40 points (P), you exceed the array and instead of gaining +100 power, you gain 0 points. In summary, with a G10 skill, you hit significantly harder than with a P skill. The bug probably occurs on every private and global server. Fix: Just add: 0, // 0 At the very top of the array. Like this: const int aiPolymorphPowerByLevel[SKILL_MAX_LEVEL + 1] = { 0, // 0 10, // 1 11, // 2 11, // 3 12, // 4 13, // 5 13, // 6 14, // 7 15, // 8 16, // 9 17, // 10 18, // 11 19, // 12 20, // 13 22, // 14 23, // 15 24, // 16 26, // 17 27, // 18 29, // 19 31, // 20 33, // 21 35, // 22 37, // 23 39, // 24 41, // 25 44, // 26 46, // 27 49, // 28 52, // 29 55, // 30 59, // 31 62, // 32 66, // 33 70, // 34 74, // 35 79, // 36 84, // 37 89, // 38 94, // 39 100, // 40 };
  3. When you download original rain serverfiles 2007, you will have txt file with this: You can try contact with him.
  4. As the friends above wrote. Usually it's one person who, as a fan of Metin2, wants to try their hand at porting Metin to Unreal Engine 5. They think too generally. What could be the problem? Metin is a simple game after all. You'll get the hang of it quickly. But really, when they add the first 3D building model, warrior + animations and the first "scripting" starts, they suddenly open their eyes to how much code there is to write and they simply give up.
  5. Can you tell me more about this exploit?
  6. Ahhh, nostalgia ? I also started with metin in 2009. So-called Rain files - InstantFiles, mcncc.com. Virtual PC. Client 2008 unpatched. Generating exe files along with the server IP. Frequent problems with "bin/sh" which involved deleting the server and reinstalling it because no one knew how to fix it. That happiness when you first noticed the GM effect above your head or could put on black steel armor +9 ? Nice memories ? What do you think. When will the next src be leaked :D?
  7. ValkeryE

    NPC

    10 years.. Thanks for reactions ?
  8. Do you think that use timer in "when login begin" is good idea?
  9. ValkeryE

    NPC

    M2 Download Center Download Here ( Internal ) [Hidden Content] Scan : [Hidden Content] - Npc have 3 animations (3x wait) - Granny 2.4 - Work on AMD
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