Hello everyone,
I’m not here to waste your time talking about trying to recreate Metin2 from scratch on a different game engine, like many others have done before giving up. However, I’m curious to know why those projects were abandoned, and for those who considered it but never started, what held you back?
Some might say, “Making a game from scratch is not easy,” and I wouldn’t disagree nothing worthwhile is easy. But I’m interested in understanding why some people gave up after starting, and why others only thought about it but never took the first step.
I have two questions:
1. For those who started but then gave up, what was the reason? At what point did you decide it wasn’t achievable?
2. For those who never started and only thought about it, why didn’t you? What stopped you?
I’m also considering recreating Metin2 in Unreal Engine 5, but if I do, it will be open-source. That way, if I decide to abandon the project, someone else might be able to continue.