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Gif explaining the bug: https://metin2.download/video/lzgVNqU6j5uo2pF7NctKzxbh8LrjD820/.mp4

 

[networkactormanager.cpp]
Search for:
		CActorInstance* rkActorEach=pkInstEach->GetGraphicThingInstancePtr();
		if( rkActorEach->IsPC() || rkActorEach->IsNPC() || rkActorEach->IsEnemy())
		{
          [...]
		}
Replace with:
		CActorInstance* rkActorEach=pkInstEach->GetGraphicThingInstancePtr();
		if( rkActorEach->IsPC() || rkActorEach->IsNPC() || rkActorEach->IsEnemy() || rkActorEach->IsStone())
		{
          [...]
		}

Done, the bug should be fixed.

Edited by Metin2 Dev International
Core X - External 2 Internal
  • Good 3

undefeated, money feeded

Link to comment
https://metin2.dev/topic/32801-map-teleporting-bugfix/
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