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    Some serverfiles have wrong base position coordinates in Setting.txt of the Orks valley (map_a2 or in some cases map_n_threeway on client side) and it collides with deviltower

    Here is an example from wom2 client from 2016 https://metin2.download/picture/40L5tmkc0jY9PJ9AMTK2plv0XtVX1mVz/.png

 

Problems caused in most of cases by wrong coordinates or bad server_attr file:

 

      - When you choose coordinates for BasePosition in Setting.txt,

         make sure they are multiples of 25600 if you want to avoid unknown behavior such as: "Mobs can't walk on specific parts of the map" or "Players getting kicked because sectree manager cannot find tree at position x y"

      - Players getting kicked & etc

 

Things you need to watch out:

    - Make sure the map size is the same in setting.txt from client side & server side too

    - Open the map in WorldEditor.exe and save again the server_attr, then upload it to server side inside the map folder/map_name_xx (when you save it close WorldEditor & save the map and open it again, I heard if you make               some changes in the attributes of the map it won't load them from cache so you have to open it again)

 

 

How to trace broken maps ?

    Using a special software made for metin2 (there are several, ones paid with license, etc) I offer you a free one that I found on the forums, it's simple and easy

    

This is the hidden content, please

 

    Once you got the little program, put it in a folder

    Put your atlasinfo.txt inside the folder (make sure you put the correct one, some people have 2 separate atlasinfo.txt, one in locale pack and one in root pack, find out which is your correct one that your binary is using)

    Edit your atlasinfo.txt using notepad++ software (the majority have it with syntax errors)

    Toggle the "Show White Space and TAB" in notepad++ menu (View tab -> Show Symbol -> Show White Space and TAB)

    .png

    Correct ALL the wrong lines, the ones that have more than one TAB and the ones that have TABS mixed with spaces

    .png

 

    Now you can open AtlasInfoShower.exe

    .png

    

    Here is an example of map coordinates collission,

    make sure they have a little space between them so you are 100% sure it's okay

    .png

 

    When you choose coordinates for BasePosition in Setting.txt,

    make sure they are multiples of 25600 if you want to avoid unknown behavior such as: "Mobs can't walk on specific parts of the map" or "Players getting kicked because sectree manager cannot find tree at position x y"

    .png

 

How to find multiples of 25600 ?

        Search on google "multiples of 25600" or use this link http://www.mathspage.com/solved/what-are-the-multiples-of-25600

Edited by Metin2 Dev
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I have decompiled the application, suddenly someone will have a desire to improve it

This is the hidden content, please

Edited by Helia01
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18 minutes ago, Helia01 said:

I have decompiled the application, suddenly someone will have a desire to improve it

This is the hidden content, please

There are several ones already made, one made by mcdev if i remember corectly, anyway there is no strong reason to improve it

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  • 5 months later...

Whay map dont work corect 

yUat0eD.png

 

On map checked up map work but below im see respawn ston on map up and dont work correct?

1 map map/gipfel_ork_map    748000    1815000    2    1

2 map map/map_epvp2    748500    1842000    2    2

cords @ Exygo

Edited by Metin2 Dev
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1 hour ago, MrKarpiuk said:

Whay map dont work corect 

yUat0eD.png

 

On map checked up map work but below im see respawn ston on map up and dont work correct?

1 map map/gipfel_ork_map    748000    1815000    2    1

2 map map/map_epvp2    748500    1842000    2    2

cords @ Exygo

Read the topic before pinging someone.

Quote

make sure they are multiples of 25600 if you want to avoid unknown behavior such as: "Mobs can't walk on specific parts of the map" or "Players getting kicked because sectree manager cannot find tree at position x y"

Edited by Metin2 Dev
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Just now, MrKarpiuk said:

Idk what you mean abut this you cane make simple example ?

Yourd cords have to be divisible by 25600.

748000/25600=29.21875

A good coord for example: 742400/25600=29
(29*25600=742400)

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He doesn't even know how to speak english at a decent readable level, how do you expect him to understand the guide. It even says it must be divisible by 25600.

Then whay map before work correct ?

1 minute ago, Exygo said:

He doesn't even know how to speak english at a decent readable level, how do you expect him to understand the guide. It even says it must be divisible by 25600.

Im know what you mean... but then whay map before work correct ?

 

 

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2 hours ago, MrKarpiuk said:

And im change cords to 742000    1843200 and not work correct...

So that is your problem:

Quote

On map checked up map work but below im see respawn ston on map up and dont work correct?

Sorry but I do not understand it. Please rephrase in correct English or just make a gif/video.

Edited by TMP4

Any one cane help me problem is : WarpSet: Invalid map inedx 4250000, must be child of 421

Wher two map start with this same cord but earlier work good mark on black any advice?

eq7oqYN.png

 

Edited by Metin2 Dev
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Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

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