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30 New Bonus - 28 from Official and 2 New


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Hello Everyone! ☺️

I created these 30 new bonuses based on some new bonuses that are in the Official Metin2 Servers. The new bonuses are not completely the same as the Official since I created them based on the ItemAttrRare table (with 5 Value Levels). 

If you have any advice/change you wish to talk with me, contact me.

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Metin2 Download or
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VirusTotal: 

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Mysql (ATTENTION: Check what systems you have and what columns you have/not have to avoid errors inserting the query)

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INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ANIMAL_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_COMBAT', 5, 1, 2, 3, 4, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_HUMAN_PCT', 5, 2, 3, 4, 5, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_DARK_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_EARTH_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_WIND_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ICE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_FIRE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ELECT_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_DARK_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_EARTH_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_WIND_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ICE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_FIRE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ELECT_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MONSTER_PCT', 5, 2, 4, 5, 7, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_HUMAN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_CZ_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN', 5, 2, 4, 5, 7, 15, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS', 5, 2, 4, 5, 7, 12, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('MAGIC_ATT_GRADE_BONUS', 5, 10, 20, 30, 40, 50, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_INSECT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DESERT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MILGYO_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ORC_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DEVIL_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_UNDEAD_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

 

NOTES:
** New function: GetPointPct(Point_type, idx) 
Usage:
-> Point_type its related to the diferent POINT_(...)
-> idx(1 or 2) -> Can be 1 to calculate % to add value (1.xx) and 2 is related to subtract the value (0.xx) 

1- The  RESIST_FALL isn't fully coded yet.

I would like to thanks to @ Gurgarath for the availability and help given.

Edited by Sunset
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You're the best! It would be really awesome to see one of these bonuses 

TOOLTIP_FIFTH_ATTRIBUTE_BONUS	5th bonus +%d%%	SA
TOOLTIP_FIRST_ATTRIBUTE_BONUS	1st bonus +%d%%	SA

Thank you for your contribution !! 

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8 hours ago, Kafa said:

You're the best! It would be really awesome to see one of these bonuses 

TOOLTIP_FIFTH_ATTRIBUTE_BONUS	5th bonus +%d%%	SA
TOOLTIP_FIRST_ATTRIBUTE_BONUS	1st bonus +%d%%	SA

Thank you for your contribution !! 

Thanks! I am really apreciated! 

If and when i code that part of bonus I will post it aswell! 

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1 hour ago, Sunset said:

Thanks! I am really apreciated! 

If and when i code that part of bonus I will post it aswell! 

 

May god bless you, you're the hero we all needed!

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On 1/10/2022 at 2:13 AM, Sunset said:

Hello Everyone! ☺️

I created these 30 new bonuses based on some new bonuses that are in the Official Metin2 Servers. The new bonuses are not completely the same as the Official since I created them based on the ItemAttrRare table (with 5 Value Levels). 

If you have any advice/change you wish to talk with me, contact me.

This is the hidden content, please

Metin2 Download or

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  • Give reaction to this post to see the hidden content.

 

VirusTotal: 

Hidden Content

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Mysql (ATTENTION: Check what systems you have and what columns you have/not have to avoid errors inserting the query)

 

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INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ANIMAL_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_COMBAT', 5, 1, 2, 3, 4, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_HUMAN_PCT', 5, 2, 3, 4, 5, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_DARK_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_EARTH_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_WIND_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ICE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_FIRE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ELECT_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_DARK_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_EARTH_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_WIND_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ICE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_FIRE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ELECT_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MONSTER_PCT', 5, 2, 4, 5, 7, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_HUMAN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_CZ_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN', 5, 2, 4, 5, 7, 15, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS', 5, 2, 4, 5, 7, 12, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('MAGIC_ATT_GRADE_BONUS', 5, 10, 20, 30, 40, 50, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_INSECT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DESERT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MILGYO_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ORC_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DEVIL_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_UNDEAD_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

 

NOTES:
** New function: GetPointPct(Point_type, idx) 
Usage:
-> Point_type its related to the diferent POINT_(...)
-> idx(1 or 2) -> Can be 1 to calculate % to add value (1.xx) and 2 is related to subtract the value (0.xx) 

1- The  RESIST_FALL isn't fully coded yet.

I would like to thanks to @ Gurgarath for the availability and help given.

nice

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52 minutes ago, Natox said:

Hi, u don't have a bonus elementary ?

Wich ones are you talking about?

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  • 2 weeks later...
On 4/14/2022 at 6:27 AM, alpiepiepie said:

hi, can you show us how to implement the query into the database? i've added the bonuses but can't see any effects in game. no errors, either. thanks in advance.

Add me on discord: Sunset#9839

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