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Hello Everyone! ☺️

I created these 30 new bonuses based on some new bonuses that are in the Official Metin2 Servers. The new bonuses are not completely the same as the Official since I created them based on the ItemAttrRare table (with 5 Value Levels). 

If you have any advice/change you wish to talk with me, contact me.

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Metin2 Download or
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VirusTotal: 

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Mysql (ATTENTION: Check what systems you have and what columns you have/not have to avoid errors inserting the query)

Spoiler

INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ANIMAL_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_COMBAT', 5, 1, 2, 3, 4, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_HUMAN_PCT', 5, 2, 3, 4, 5, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_DARK_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_EARTH_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_WIND_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ICE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_FIRE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ELECT_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_DARK_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_EARTH_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_WIND_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ICE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_FIRE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ELECT_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MONSTER_PCT', 5, 2, 4, 5, 7, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_HUMAN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_CZ_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN', 5, 2, 4, 5, 7, 15, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS', 5, 2, 4, 5, 7, 12, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('MAGIC_ATT_GRADE_BONUS', 5, 10, 20, 30, 40, 50, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_INSECT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DESERT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MILGYO_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ORC_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DEVIL_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_UNDEAD_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

 

NOTES:
** New function: GetPointPct(Point_type, idx) 
Usage:
-> Point_type its related to the diferent POINT_(...)
-> idx(1 or 2) -> Can be 1 to calculate % to add value (1.xx) and 2 is related to subtract the value (0.xx) 

1- The  RESIST_FALL isn't fully coded yet.

I would like to thanks to @ Gurgarath for the availability and help given.

Edited by Sunset
  • Metin2 Dev 255
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Link to comment
https://metin2.dev/topic/28574-30-new-bonus-28-from-official-and-2-new/
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8 hours ago, Kafa said:

You're the best! It would be really awesome to see one of these bonuses 

TOOLTIP_FIFTH_ATTRIBUTE_BONUS	5th bonus +%d%%	SA
TOOLTIP_FIRST_ATTRIBUTE_BONUS	1st bonus +%d%%	SA

Thank you for your contribution !! 

Thanks! I am really apreciated! 

If and when i code that part of bonus I will post it aswell! 

  • Love 1
On 1/20/2022 at 8:16 PM, forum80 said:

Did you added it correctly in the binary? 

Edited by Metin2 Dev
Core X - External 2 Internal
On 1/10/2022 at 2:13 AM, Sunset said:

Hello Everyone! ☺️

I created these 30 new bonuses based on some new bonuses that are in the Official Metin2 Servers. The new bonuses are not completely the same as the Official since I created them based on the ItemAttrRare table (with 5 Value Levels). 

If you have any advice/change you wish to talk with me, contact me.

This is the hidden content, please

Metin2 Download or

Hidden Content

  • Give reaction to this post to see the hidden content.

 

VirusTotal: 

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Mysql (ATTENTION: Check what systems you have and what columns you have/not have to avoid errors inserting the query)

 

  Reveal hidden contents

INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ANIMAL_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_COMBAT', 5, 1, 2, 3, 4, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_HUMAN_PCT', 5, 2, 3, 4, 5, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_DARK_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_EARTH_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_WIND_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ICE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_FIRE_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('RESIST_ELECT_PCT', 5, 3, 4, 5, 7, 10, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_DARK_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_EARTH_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_WIND_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ICE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_FIRE_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ENCHANT_ELECT_PCT', 5, 3, 5, 7, 10, 15, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MONSTER_PCT', 5, 2, 4, 5, 7, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_HUMAN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_CZ_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_METIN', 5, 2, 4, 5, 7, 15, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS_PCT', 0, 2, 4, 5, 7, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_BOSS', 5, 2, 4, 5, 7, 12, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('MAGIC_ATT_GRADE_BONUS', 5, 10, 20, 30, 40, 50, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_INSECT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DESERT_PCT', 5, 3, 5, 7, 10, 20, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_MILGYO_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_ORC_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_DEVIL_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO `player`.`item_attr_rare`(`apply`, `prob`, `lv1`, `lv2`, `lv3`, `lv4`, `lv5`, `weapon`, `body`, `wrist`, `foots`, `neck`, `head`, `shield`, `ear`, `costume_body`, `costume_hair`, `costume_weapon`, `pendant`, `glove`) VALUES ('ATTBONUS_UNDEAD_PCT', 5, 3, 5, 7, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);

 

NOTES:
** New function: GetPointPct(Point_type, idx) 
Usage:
-> Point_type its related to the diferent POINT_(...)
-> idx(1 or 2) -> Can be 1 to calculate % to add value (1.xx) and 2 is related to subtract the value (0.xx) 

1- The  RESIST_FALL isn't fully coded yet.

I would like to thanks to @ Gurgarath for the availability and help given.

nice

  • 2 weeks later...
On 1/20/2022 at 8:16 PM, forum80 said:

thats problem it is the number bonus, check number bonus 

Edited by Metin2 Dev
Core X - External 2 Internal
  • 1 month later...
  • 3 weeks later...
  • 2 weeks later...
On 4/14/2022 at 6:27 AM, alpiepiepie said:

hi, can you show us how to implement the query into the database? i've added the bonuses but can't see any effects in game. no errors, either. thanks in advance.

Add me on discord: Sunset#9839

  • Love 1

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

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