example :
int iAlignmentBonus[MAX_ALIGNMENT_LEVEL][31] = {
{ ALIGNMENT_LEVEL1 /* 12000 */, POINT_MAX_HP, 2000 },
{ ALIGNMENT_LEVEL2 /* 8000 */, POINT_MAX_HP, 1500 },
{ ALIGNMENT_LEVEL3 /* 4000 */, POINT_MAX_HP, 1000 },
{ ALIGNMENT_LEVEL4 /* 1000 */, POINT_POISON_PCT, 10 },
{ ALIGNMENT_LEVEL5 /* 1000 */, POINT_CRITICAL_PCT, 10 },
{ ALIGNMENT_LEVEL6 /* 1000 */, POINT_PENETRATE_PCT, 10 },
{ ALIGNMENT_LEVEL7 /* 1000 */, POINT_ATTBONUS_HUMAN, 10 },
{ ALIGNMENT_LEVEL8 /* 1000 */, POINT_ATTBONUS_ANIMAL, 10 },
{ ALIGNMENT_LEVEL9 /* 1000 */, POINT_ATTBONUS_ORC, 10 },
{ ALIGNMENT_LEVEL10 /* 1000 */, POINT_ATTBONUS_MILGYO, 10 },
{ ALIGNMENT_LEVEL11 /* 1000 */, POINT_ATTBONUS_UNDEAD, 10 },
{ ALIGNMENT_LEVEL12 /* 1000 */, POINT_ATTBONUS_DEVIL, 10 },
{ ALIGNMENT_LEVEL13 /* 1000 */, POINT_ATTBONUS_INSECT, 10 },
{ ALIGNMENT_LEVEL14 /* 1000 */, POINT_ATTBONUS_FIRE, 10 },
{ ALIGNMENT_LEVEL15 /* 1000 */, POINT_ATTBONUS_ICE, 10 },
{ ALIGNMENT_LEVEL16 /* 1000 */, POINT_ATTBONUS_MONSTER, 10 },
{ ALIGNMENT_LEVEL17 /* 1000 */, POINT_ATTBONUS_WARRIOR, 10 },
{ ALIGNMENT_LEVEL18 /* 1000 */, POINT_ATTBONUS_ASSASSIN, 10 },
{ ALIGNMENT_LEVEL19 /* 1000 */, POINT_ATTBONUS_SURA, 10 },
{ ALIGNMENT_LEVEL20 /* 1000 */, POINT_ATTBONUS_SHAMAN, 10 },
{ ALIGNMENT_LEVEL21 /* 1000 */, POINT_RESIST_WARRIOR, 10 },
{ ALIGNMENT_LEVEL22 /* 1000 */, POINT_RESIST_ASSASSIN, 10 },
{ ALIGNMENT_LEVEL23 /* 1000 */, POINT_RESIST_SURA, 10 },
{ ALIGNMENT_LEVEL24 /* 1000 */, POINT_RESIST_SHAMAN, 10 },
{ ALIGNMENT_LEVEL25 /* 1000 */, POINT_RESIST_SWORD, 10 },
{ ALIGNMENT_LEVEL26 /* 1000 */, POINT_RESIST_TWOHAND, 10 },
{ ALIGNMENT_LEVEL27 /* 1000 */, POINT_RESIST_DAGGER, 10 },
{ ALIGNMENT_LEVEL28 /* 1000 */, POINT_RESIST_BELL, 10 },
{ ALIGNMENT_LEVEL29 /* 1000 */, POINT_RESIST_BOW, 10 },
{ ALIGNMENT_LEVEL30 /* 1000 */, POINT_ATTBONUS_STONE, 10 },
{ ALIGNMENT_LEVEL31 /* 1000 */, POINT_ATTBONUS_BOSS, 10 },
{ ALIGNMENT_LEVEL32 /* 4000 */, POINT_MAX_HP, 2500 },
};
[Hidden Content]
up here where it shows you +10, I would like it to show me what bonus there is, can you help me somehow? ( Penetration/Critic +10)