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@martysama0134 Yea, now the distance between characters is reduced, but on the attacked traget screen it still looks like the attacker is not attacking me and is fighting something invisible -> hitting a free space where is no-one.

Edited by ReFresh

I'll be always helpful!  😉

  • Honorable Member
2 minutes ago, ReFresh said:

@martysama0134 Yea, now the distance between characters is reduced, but on the attacked traget screen it still looks like the attacker is not attacking me and fighting something invisible -> hitting a free space where is no-one.

The IsResistFallen() Check still needs to be moved after SetBlendingPosition in __Push.

 

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I'm sorry for this guys, but if you want to fix it properly, that's the only solution, the rest is just a workaround.

Edited by VegaS™
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