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josehdelaro

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  1. Can an effect be linked to a default key? What I'd like to do is have it appear above the character when I press the Y key. For example, if I hold it down, the effect will remain active until I release the button. Is there a way to do this? or for example link an effect like: chrmgr.RegisterEffect(chrmgr.EFFECT_BOSS, "", "d:/ymir work/effect/etc/boss_effect/boss.mse") from game.py is it possible to run it directly from there, when pressing a default key?
  2. Hi bro, just copy uiscript to root and compile it, remember to only copy the folder that is inside uiscript, it doesn't take anything else, I hope I have helped you.
  3. Hello everyone, I have a very particular problem, when I log in everything is fine, I'll leave you image 1 as proof, the problem is when you change characters or change maps is when you get a bug like in image 2, the button no longer appears and when you interact with another character it's like that all the time, metines and mobs the information is normal, at first I thought it was a champion system problem but on the online test server before that update the same thing happens, I even thought it would be a uitarget thing but I reinstalled the definitions cleanly and it keeps happening so I guess it's something else, has anyone experienced the same thing? IMAGE 1 IMAGE 2 WITH BUG
  4. Same problem but it doesn't solve it
  5. Thanks in the end I had a problem because the pet only showed me the name of the pet and if I tried to use the fix that they gave above I got sysser in the client, in the end I simply fixed it this way and it seems to work perfectly, I'm not an expert in code but I just adapted the fix that they gave before where I have modified it along with the fix that you gave, if it's wrong I would appreciate it if you said it xd search: kNetActorData.m_stName = chrInfoPacket.name; replace: #if defined(ENABLE_MULTI_LANGUAGE) if (kNetActorData.m_bType == CActorInstance::TYPE_NPC) { CPythonLocale::Instance().FormatString(chrInfoPacket.name, sizeof(chrInfoPacket.name)); } auto IsHorseRace = [](DWORD vnum) noexcept { return (vnum >= 20101 && vnum <= 20109); }; auto IsPetRace = [](DWORD vnum) noexcept { return (vnum >= 34001 && vnum <= 34099); }; if (kNetActorData.m_bType != CActorInstance::TYPE_PC && !IsHorseRace(kNetActorData.m_dwRace) && !IsPetRace(kNetActorData.m_dwRace)) { const char* c_szName = nullptr; if (CPythonNonPlayer::Instance().GetName(kNetActorData.m_dwRace, &c_szName)) { kNetActorData.m_stName = c_szName; } __RecvCharacterAppendPacket(&kNetActorData); } else { kNetActorData.m_stName = chrInfoPacket.name; } #else kNetActorData.m_stName = chrInfoPacket.name; #endif
  6. I use another method for NPC names, the "problem" is with the horse, that it will no longer say ADMIN's Horse, but will take the name of the horse's NPC, for example White Horse. search 1.0: bool CPythonNetworkStream::RecvCharacterAdditionalInfo() search 1.1: kNetActorData.m_stName = chrInfoPacket.name; replace: #if defined(ENABLE_MULTI_LANGUAGE) const char* c_szName; if (CPythonNonPlayer::Instance().GetName(kNetActorData.m_dwRace, &c_szName)) kNetActorData.m_stName = c_szName; else kNetActorData.m_stName = chrInfoPacket.name; #else kNetActorData.m_stName = chrInfoPacket.name; #endif
  7. With some work it can be left impeccable, the items collected, the hyperlink, the quests, the strings, everything working correctly, something may be missing but so far everything is perfect, thank you very much.
  8. is my fail bro dont worry
  9. marty base works excellent and owsap base (with some modifications) it works too
  10. ty some problems but work
  11. FIXED It is not a fix in itself but it is the only way for it to work correctly. You simply have to change the uiToolTip to lowercase uitooltip and that's it, I know it's crazy because really all my py have uiToolTip but it is the only solution I can give you, even if you have the switchbot problem, this same solution works! xd
  12. Hello, I have a problem with uiToolTip, I have installed a couple of systems and they always give me an error with it; from uiToolTip import ItemToolTip, saying this; 'module' object has no attribute 'ItemToolTip' when it exists, does anyone know why this is the case? I clarify that I have fixed those errors by applying a change that they use for the switchbot. The problem I have now seems to be the same; <type 'exceptions.AttributeError'>:'module' object has no attribute 'ItemToolTip' but now I can't find it working, this is the line that gives me the error: self.toolTip = uiToolTip.ItemToolTip() Does anyone know how to fix the problem 'module' object has no attribute 'ItemToolTip'?
  13. Hello, I hope you can help me with a small problem, honestly it is something that has never happened to me and I don't know why it is. I installed the biologist system that I took from other server files such as zenaris, ava2 and elendos, I have installed it 3 times and the problem that persists, which is that they do not show me the tooltip of the items that I require, for example, when I move the mouse, it does not show me shows the tooltip of the orc tooth that I require, or the biologist's potion. Does anyone know what's going on?
  14. Thank you, working 10/10
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