Razer74 5 Posted December 13, 2021 Share Posted December 13, 2021 How can i add this System to the Auto Potion and Blend? Anyone a solution? Link to comment Share on other sites More sharing options...
Honorable Member Mali 41865 Posted December 14, 2021 Author Honorable Member Share Posted December 14, 2021 21 hours ago, Razer74 said: How can i add this System to the Auto Potion and Blend? Anyone a solution? thanks for feedback. I've added missing codes(I missed it because it was not in the macro at the official binary) This is the hidden content, please Sign In or Sign Up 102 1 2 1 3 1 26 1 34 Link to comment Share on other sites More sharing options...
Razer74 5 Posted December 14, 2021 Share Posted December 14, 2021 (edited) https://metin2.download/video/fMYC2W9bpPq3Fcr7TBYKwJ6fugcrP6hB/.mp4 Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Artix96it 2 Posted December 19, 2021 Share Posted December 19, 2021 compatible with #define ENABLE_HIGHLIGHT_NEW_ITEM? I have seen that there is conflict in some situations ... Link to comment Share on other sites More sharing options...
Ciofolino 0 Posted January 23, 2022 Share Posted January 23, 2022 (edited) Hi, does someone know to use it with sash system? i've tried with source and HILIGHTSLOT_SASH, does not work it works , i'm just dumb , ty for this Edited January 23, 2022 by Ciofolino Link to comment Share on other sites More sharing options...
Dovz 0 Posted February 8, 2022 Share Posted February 8, 2022 (edited) welcome The system has been installed correctly hopefully. Hahahaha I only wish to explain how to add colors to a specific piece because I searched and did not find the way https://metin2.download/picture/9JeGkT2JoLy5Vo2hOQ9i95a4M4O2Te74/.gif Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Jimmermania 27 Posted March 12, 2022 Share Posted March 12, 2022 Clean systems, amazing work . Amazing job dude, keep going. Thanks for everything. 1 Link to comment Share on other sites More sharing options...
Active Member nazox 213 Posted March 13, 2022 Active Member Share Posted March 13, 2022 (edited) #Edit: solved. -Problem is from here : Quote if (rSlot.bActive) { if (m_pSlotActiveEffect && rSlot.byyPlacedItemSize == 1) { int ix = m_rect.left + rSlot.ixPosition; int iy = m_rect.top + rSlot.iyPosition; m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); } I add code in wrong position: Quote if (rSlot.bActive) { if (m_pSlotActiveEffect && rSlot.byyPlacedItemSize == 1) { int ix = m_rect.left + rSlot.ixPosition; int iy = m_rect.top + rSlot.iyPosition; m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__) for (const auto& NewSlotEffect : rSlot.pNewSlotEffect) { NewSlotEffect->SetPosition(m_rect.left + rSlot.ixPosition, m_rect.top + rSlot.iyPosition); NewSlotEffect->Update(); NewSlotEffect->Render(); } #endif -And correct position of code is: Quote if (rSlot.bActive) { if (m_pSlotActiveEffect && rSlot.byyPlacedItemSize == 1) { int ix = m_rect.left + rSlot.ixPosition; int iy = m_rect.top + rSlot.iyPosition; m_pSlotActiveEffect->SetPosition(ix, iy); m_pSlotActiveEffect->Render(); } } <----This #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__) for (const auto& NewSlotEffect : rSlot.pNewSlotEffect) { if (NewSlotEffect == nullptr || NewSlotEffect->IsShow() == false) continue; NewSlotEffect->SetPosition(m_rect.left + rSlot.ixPosition, m_rect.top + rSlot.iyPosition); NewSlotEffect->Update(); NewSlotEffect->Render(); } #endif https://metin2.download/picture/CvTh3hdj9D8fMiQPxo4zAI7nof13aqz2/.gif Edited August 28, 2022 by Metin2 Dev Core X - External 2 Internal Nicks: Nazox™ Krone™ Nagato™ Yahiko™ Yakiro™ Proyecto: Trabajando en el. Compañeros & firma: DreamHQ - 2009-2015 [Nostalgia] Link to comment Share on other sites More sharing options...
rares2017 31 Posted March 13, 2022 Share Posted March 13, 2022 (edited) 2 hours ago, nazox said: Sorry to revive this, thanks Mali for release, i have 1 problem, i can't see white effect, only flash effect, this problem is from uiinventory ? https://metin2.download/picture/SzcrbFhG2wOlr5v35oD46R2B2RJOHpmL/.gif I don't have sysser and all work great only i have this problem, you can give me any idea? thanks again. Check ActivateSlot function in ui.py if you have sash system, it may be ActivateSlotOld Edited August 28, 2022 by Metin2 Dev Core X - External 2 Internal 1 Link to comment Share on other sites More sharing options...
Active Member nazox 213 Posted March 13, 2022 Active Member Share Posted March 13, 2022 14 minutes ago, rares2017 said: Check ActivateSlot function in ui.py if you have sash system, it may be ActivateSlotOld Thanks, but i don't use Sash system, and my ui.py i use ActivateSlot and DeactivateSlot not Old :V but thanks for your reply. Nicks: Nazox™ Krone™ Nagato™ Yahiko™ Yakiro™ Proyecto: Trabajando en el. Compañeros & firma: DreamHQ - 2009-2015 [Nostalgia] Link to comment Share on other sites More sharing options...
metolis 0 Posted March 14, 2022 Share Posted March 14, 2022 (edited) Hello, any idea how to fix effect not applying to the whole item when it occupies more than one slot? (Solved by re-doing the binary part) Edited August 16, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Helsinky 533 Posted April 25, 2022 Share Posted April 25, 2022 (edited) you know what is the problem with pickup slot effect ? Edited August 16, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Hanma 2 Posted May 20, 2022 Share Posted May 20, 2022 Error C2065 'rSlot': undeclared identifier eterPythonLib E:\Source Client\client\eterPythonLib\PythonSlotWindow.cpp 1254 My PythonSlotWindow.cpp https://pastebin.com/uqyB5RCE Link to comment Share on other sites More sharing options...
Active+ Member HFWhite 498 Posted July 7, 2022 Active+ Member Share Posted July 7, 2022 (edited) There's a problem with the system. If you have more than 10 items(skills,potions,etc) in 'quickslots' the items from inventory will be highlighted everytime you login, how do we solve this @ Mali ? Edit: This fixed my problem On 9/30/2021 at 4:36 PM, blanco said: I also like to have the items not flash when dropping them from the inventory and picking them up. For anyone who wants to achieve this: item.h Reveal hidden contents Search for: DWORD GetLastOwnerPID() { return m_dwLastOwnerPID; } Add: void SetLastOwnerPID(DWORD pid) { m_dwLastOwnerPID = pid; } item.cpp @ bool CItem::AddToCharacter(LPCHARACTER ch, TItemPos Cell, bool bHighlight) Reveal hidden contents Search for: if (ch->GetDesc()) m_dwLastOwnerPID = ch->GetPlayerID(); Add ABOVE: if (bHighlight) bHighlight = this->GetLastOwnerPID() != ch->GetPlayerID(); input_db.cpp @ void CInputDB::ItemLoad(LPDESC d, const char* c_pData) Reveal hidden contents Search for: item->SetAttributes(p->aAttr); Add under: item->SetLastOwnerPID(p->owner); Edited July 7, 2022 by SCOOB found fix 2 Link to comment Share on other sites More sharing options...
Mafia83 3 Posted August 24, 2022 Share Posted August 24, 2022 (edited) Hello and thank you for this system! https://metin2.download/video/0Ud4ReMRRh1c7QlytZ8ub8UWr4ZgVKGa/.mp4 I think there is another problem with this system. If you pick up several objects from the bottom or buy from the store and open 2-3-4 windows, the effects on the objects in the inventory spin much too quickly. Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Metaphor1 0 Posted September 10, 2022 Share Posted September 10, 2022 (edited) Nvm, solved. Ty for the system, working perfectly! Edited September 10, 2022 by Metaphor1 Link to comment Share on other sites More sharing options...
Premium Ulthar 3098 Posted November 25, 2022 Premium Share Posted November 25, 2022 For me, the coloring isnt working. Anyone can help me ? I added it but nothing :c Spoiler self.wndItem.ActivateSlot(i) self.wndItem.SetSlotDiffuseColor(i, wndMgr.COLOR_TYPE_PURPLE) Ulthar Link to comment Share on other sites More sharing options...
4peppe 98 Posted January 16, 2023 Share Posted January 16, 2023 The system has a bug: if you add it as is the effect will disappear from automatic potions and if there are other items that use this effect. The solution is as follows, you simply need to create a folder called slot1 and add files from 00.sub to 12.sub in it, the files and folder in question can be found in: client->ymir_work->ui->public->slotactiveeffect @ Mali Link to comment Share on other sites More sharing options...
covfefe 32 Posted January 16, 2023 Share Posted January 16, 2023 (edited) 2 hours ago, 4peppe said: The system has a bug: if you add it as is the effect will disappear from automatic potions and if there are other items that use this effect. The solution is as follows, you simply need to create a folder called slot1 and add files from 00.sub to 12.sub in it, the files and folder in question can be found in: client->ymir_work->ui->public->slotactiveeffect @ Mali Interestingly, I don't have this issue. Here is one thing though, if you pick up an item you already have in inventory, it won't have the new item effect. edit for clarification: I mean stacked Items already In your Inventory. Edited January 16, 2023 by covfefe Link to comment Share on other sites More sharing options...
4peppe 98 Posted January 16, 2023 Share Posted January 16, 2023 45 minutes ago, covfefe said: Interestingly, I don't have this issue. Here is one thing though, if you pick up an item you already have in inventory, it won't have the new item effect. edit for clarification: I mean stacked Items already In your Inventory. in my case the problem occurs only with automatic potions and/or some items that occupy only 1 slot Link to comment Share on other sites More sharing options...
Honorable Member Mali 41865 Posted January 29, 2023 Author Honorable Member Share Posted January 29, 2023 #Update: Reversed from 22.2.7.0 Official Binary 29 1 3 11 Link to comment Share on other sites More sharing options...
blanco 181 Posted January 29, 2023 Share Posted January 29, 2023 53 minutes ago, Mali said: #Update: Reversed from 22.2.7.0 Official Binary Could you please tell us what changes were made? The repository is private and I don't have the old archive to compare. 2 Link to comment Share on other sites More sharing options...
Management AZICKO 7343 Posted January 29, 2023 Management Share Posted January 29, 2023 2 minutes ago, blanco said: Could you please tell us what changes were made? The repository is private and I don't have the old archive to compare. I can provide you with the old archive, if you wish. M2DL retains all versions. 1 Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
blanco 181 Posted January 29, 2023 Share Posted January 29, 2023 2 minutes ago, ASIKOO said: I can provide you with the old archive, if you wish. M2DL retains all versions. I would appreciate it if you could Link to comment Share on other sites More sharing options...
Management AZICKO 7343 Posted January 29, 2023 Management Share Posted January 29, 2023 2021-12-14, This is the old version, saved on M2DL... https://mega.nz/file/FAMBkYja#eqftb-bYAzgUQThkSmsBUESPO4PeQmc3uuJZwhweB5U Yes, Mega link, I need to continue developing M2DL to allow older revisions to be downloaded... 1 Scamming ? Reselling ? metin2.download | metin2.dev | fr.metin2.dev | metin2dev.org | metin2.top | top-metin2.org Link to comment Share on other sites More sharing options...
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