Hey,
You are right TMP4, there is a problem at the load of guild land npc.
The DB core send all the coordinates of the npc to the channels and there's no check if the map index of the npc is in the core receiving the datas.
In building.cpp, you can modify the LoadObject function:
bool CManager::LoadObject(TObject * pTable, bool isBoot)
{
if (!map_allow_find(pTable->lMapIndex))
return false;
[...]
Good luck in your testing !
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