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Ban System - Ban Command with Reason


Sanchez

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Hi,
 
In this thread I will show you how to do an in-game ban for your GMs. First of all, you need to make a new column in the account.account. The name of the field should be reason and select varchar as type.
 
Or just use this in your console to create the field:
 

ALTER TABLE account ADD reason VARCHAR(256);

 
Now open game/cmd.cpp and search for this:
 

ACMD(do_block_chat);

 
Add this under that:
 

ACMD(do_ban);

 
Search for this still in the game/cmd.cpp:
 

{ "block_chat_list",do_block_chat_list,	0,			POS_DEAD,	GM_PLAYER	},

 
Make a new line and add this under that:
 

{ "ban", do_ban, 0, POS_DEAD, GM_IMPLEMENTOR },

 
At this point you can change the rights for the command:
 
GM_PLAYER - do NOT choose this!
GM_LOW_WIZARD
GM_WIZARD
GM_HIGH_WIZARD
GM_GOD
GM_IMPLEMENTOR
 
Search for this event in game/cmd_gm.cpp:
 

ACMD(do_block_chat)

 
Add this under that:
 

ACMD(do_ban)

Now time to add the complete code to ACMD(do_ban):
 

	// Args
	char arg1[256], arg2[256], arg3[256];

	// Local variables
	const char*  szName;
	const char*  szReason;
	int			 iDuration;

	one_argument(two_arguments(argument, arg1, sizeof(arg1), arg2, sizeof(arg2)), arg3, sizeof(arg3));

	// Invalid syntax
	if (!*arg1 || !*arg2 || !*arg3)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "Invalid Syntax, usage: <player name> <time in hours> <reason> tip: don't use spaces in the reason, use _");
		return;
	}

	szName		= arg1;
	iDuration	= atoi(arg2);
	szReason	= arg3;

	if (iDuration <= 0)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "Duration can't be 0 or minus.");
		return;
	}

	LPCHARACTER tch = CHARACTER_MANAGER::instance().FindPC(szName);

	if (!tch)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "%s is not playing", szName);
		return;
	}

	if (!tch->GetDesc())
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "%s don't have desc", szName);
		return;
	}

	if (tch == ch)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "What's wrong with you? Don't ban yourself");
		return;
	}

	if (tch->GetGMLevel() > GM_PLAYER)
	{
		ch->ChatPacket(CHAT_TYPE_INFO, "Do not ban GMs");
		return;
	}

	std::auto_ptr<SQLMsg> msg(DBManager::instance().DirectQuery("UPDATE account.account SET availDt = FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i), reason = '%s' WHERE id = %d", iDuration * 3600, szReason, tch->GetDesc()->GetAccountTable().id));
	
	tch->GetDesc()->DelayedDisconnect(5);

	sys_log(0, "%s[%d] banned %s for %i hours with reason: %s", ch->GetName(), ch->GetPlayerID(), szName, iDuration, szReason);

	ch->ChatPacket(CHAT_TYPE_INFO, "%s has been banned for %i hours with reason: %s", szName, iDuration, szReason);

 
Check how it works:
 

Spoiler

/ban <player name> <duration in hours> <reason>
Example:
/ban Doe 24 Hacking

 

Quote

Feb 10 03:30:15.890000 :: Sanchez[57735] banned Doe for 24 hours with reason: Hacking


If you have any question or suggestion, please just reply to this topic.
 
Kind Regards,
Sanchez

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Hi good morning, as I can make a second query? I want to enter data into a second table outside, for instance that "banlist" I may get a second query? how i can do?

 
The second table contains the user id, user name, start date, end date and reason of the ban, it would be possible to do this?

SET FOREIGN_KEY_CHECKS=0;
-- ----------------------------
-- Table structure for `banlist`
-- ----------------------------
DROP TABLE IF EXISTS `banlist`;
CREATE TABLE `banlist` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`name` varchar(24) CHARACTER SET ascii NOT NULL,
`begins` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
`finish` datetime NOT NULL DEFAULT '0000-00-00 00:00:00',
`reason` varchar(256) CHARACTER SET ascii DEFAULT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM AUTO_INCREMENT=4 DEFAULT CHARSET=latin5;

-- ----------------------------
-- Records of banlist
-- ----------------------------
INSERT INTO banlist VALUES ('1', 'Test', '2014-03-26 00:24:59', '0000-00-00 00:00:00', 'hack');
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Sure it's possible. I'm not tested, but here it is:

DBManager::instance().DirectQuery("INSERT INTO account.banlist (id, name, begins, finish, reason) VALUES ('%d', %s, NOW(), FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i, %s)", LCHARACTER->GetAID(), LCHARACTER->GetName(), duration * 3600, reason);
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Sure it's possible. I'm not tested, but here it is:

DBManager::instance().DirectQuery("INSERT INTO account.banlist (id, name, begins, finish, reason) VALUES ('%d', %s, NOW(), FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i, %s)", LCHARACTER->GetAID(), LCHARACTER->GetName(), duration * 3600, reason);

 

I refer to include the two queries, which you already provided in the source + I need, you understand my idea? as might be included in the source without generating an error? I tried adding a new line but would not let me compile
 
Thank you for your response sanchez. 
 
This generates an error when I compile. My knowledge c++  is very basic 
LCHARACTER = CHARACTER_MANAGER::instance().FindPC(name);
 
std::auto_ptr<SQLMsg> msg(DBManager::instance().DirectQuery("UPDATE account.account SET status = 'BLOCK', availDt = FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i), reason = '%s' WHERE id = %d", duration * 3600, reason, LCHARACTER->GetAID()));
std::auto_ptr<SQLMsg> msg(DBManager::instance().DirectQuery("INSERT INTO account.banlist (id, name, begins, finish, reason) VALUES ('%d', %s, NOW(), FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i, %s)", LCHARACTER->GetAID(), LCHARACTER->GetName(), duration * 3600, reason);

LDESC->DelayedDisconnect(5);
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Rename the second msg to msg1 or to something else, but you don't need that.

 

Just use this:

DBManager::instance().DirectQuery("INSERT INTO account.banlist (id, name, begins, finish, reason) VALUES ('%d', %s, NOW(), FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i, %s)", LCHARACTER->GetAID(), LCHARACTER->GetName(), duration * 3600, reason);
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Rename the second msg to msg1 or to something else, but you don't need that.

 

Just use this:

DBManager::instance().DirectQuery("INSERT INTO account.banlist (id, name, begins, finish, reason) VALUES ('%d', %s, NOW(), FROM_UNIXTIME(UNIX_TIMESTAMP(CURRENT_TIMESTAMP()) + %i, %s)", LCHARACTER->GetAID(), LCHARACTER->GetName(), duration * 3600, reason);

 

I know it is unnecessary, the second query is to enter data into a table outside account, to have a ban list on the website, you understand? That thinking we will not ban users every second can be a little "extra" work to game, I do not suppose a large consumption, I'm wrong? 
 
Thank you very much for your answers Sanchez hope to return the favor.
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