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HellBoy

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Everything posted by HellBoy

  1. Awesome work just found one of my floors for devils catacombs remake xDD
  2. HellBoy

    Map Snow Fortress

    M2 Download Center Download Here ( Internal )
  3. Your Mysql gets fucked due low space try keep the logs clean. How to fix: Reinstall Mysql = 25% chance to solve it and that pointing highter. Reinstall OS To avoid this kind of issues create a config file using: # ee /usr/local/etc/my.cnf then add this: # The MySQL server configuration [mysqld] socket = /tmp/mysql.sock #Expire binary logs after 5 days: expire_logs_days = 5 #Max size logs delete max_binlog_size = 100M
  4. Unless you piss off the monkeys from SG most of the attacks came from spoiled kids that wont have bigg effect on a fine ass dedicated server even so you can always chose a nice hosting company that offer a decent DDoS protection. Then learn some basics of C++ , PY , PHP most of the things you wanna do can be made in different ways and you must be able to use the easy one for example dont go always for c++ and fuck up your game core dayly when you can make the things with a simple quest. Read most of the official quests there are some leaked ones from 2014 or wtf so you can understand how it works same with the files from Source in order to find a way to modify it as you wish Ask for help when you stuck, google, check the tutorials on the forums dedicated to metin2 or clips its faster to learn like that. About source pick 1 and work with it until you make it as you like you wont find any free or buy that will serve you as good as the one you manage to build yourself. The players will not apreciate the things you do at the level of the effort you put into and think if the ideea you have in mind will fit in the gameplay you wanna build and how the players react to it before you start it not to work for nothing
  5. About the rest welll most of the sv owners got less clues than a cow about c++ py php etc and use tutorials for, start like that and learn on the way what you need
  6. well if that event flag dont work without the source aint much u can do :-s try with this diff but make sure u do make a backup of the game before u aply it game_r40250 0 Sec 0005E4E1: 0A 00
  7. /e change_itemattr_cycle 1 U do use 40k game right?
  8. a quest to remove item when he logs like metin2team posted above or turn of sv go player table and make a query to change that item vnum in item table into a potion one for example for sql : UPDATE `item` SET `vnum`='xxxx' WHERE (`vnum`='yyyyy') login quest: when login begin pc.removeitem("xxxxxx", 200) end
  9. Extract terrain.epk and if you have it as shisui said patch1.epk and check arround for those textures folders that if you want to replace the texture, but more simple without this head ache make a new texture set txt with new route for the textures you want and replace the one in textureset.epk set for the map or easyer in the map pack at setting.txt modify the texture line with the one for your new texture and pack it back dont forget to make a pack with the new textures you wish to add.
  10. Happened to me 1 time and that didnt solved it was impossible for mysql to start even manualy so i had to reinstal mysql55
  11. data/dungeon/blazingpurgatory/blazingpurgatory_monster_6.txt you sure you have the regen there with the right mobs vrum and right perm to the txt file?
  12. lol ... I don't understand people who put them name everywhere That will solve the problem what more do you want
  13. AttachingBoneName "horse_bip01" replace with AttachingBoneName "hellboy_bip1"
  14. Thats Kiddu personal test client i dont think is shared
  15. Ik i made it in few seconds a fully design one with different layers for shadow takes about 30 minutes to 1 hour per texture specialy for skin share ones so is a clumsy thing to do and atm i dont have much time during the week as soon as i got some time ill edit all texture and share them. The the rest of the team dont like em much so That is when you export them and i used none thats the compression to alpha layer u need to activate/add it first on the texture then add more transparency to the armor the more fade the texture is the less shinnie it is i rather gimp for it but ps works better! Anyway like i said as soon as i have them made probaby about the weekend imma share them here!
  16. Because the armor texture dont have the Alpha Layer. try with this texture: [Hidden Content] PS: Is only for sura male for you to check it just replace the old one in the pack /ymir work/pc/sura/ and try it!
  17. [Hidden Content] Password: www.metin2dev.org
  18. There is a point You guys want ppl to do things for you and give them on a silver plate if you would follow what he said you could've find it! Took me 2 second with search function to get this! The EN GF Client uploaded by #Sanchez [Hidden Content] Here you can just unpack the metin2_patch_etc_costume1.epk
  19. [Hidden Content] Officials msm, dont have time to upload the packs search in forum there is full DE client you can find all there! Here:
  20. ShapeDataCount XX - Number of armors shape each time you add a new armor data you add +1 Group ShapeDataXX - You add +1 with each armor you add PathName - The route of the models//texture of the armor model "d:/ymir Work/pc1-2/class/" this is only at the start of the .MSM PS: If the gr2 model and texture models is different you add this* SpecialPath "d:/ymir work/bllablablabla/" inside the Group ShapeData after { remember each time you do that for the next model you add again the main one ShapeIndex xxx The index of the armor this goes into itemproto line at value3 is what connects the armor with the msm data Model "xxxx.gr2" in case you aply the special path you can add before the xxx the route to the model if the model got diferent path than texture SourceSkin "xxx.dds" The main texture of the armor in case you aply the special path you can add before xxx the route for the texture of the model if is different than the model your always connected with the special path route TargetSkin "xxx.dds" Usualy this is same as the source skin you only modify it if you use the same model for more armors with different texture if not got same data as the SourceSkin If you armor isn't ment to have specular [ To shine ] you don't have to add SS or TS because the /gr2 model will take the route of the texture itself but you do need to add the texture to the right path in client, gr2 model has it you can check that with Granny Viewer Example of normal shape data: Group ShapeData10 { ShapeIndex 11 Model "assassin_bihyeon.GR2" SourceSkin "assassin_bihyeon.DDS" TargetSkin "assassin_bihyeon.DDS" } Example of different paths ShapeData Group ShapeData200 { SpecialPath "d:/ymir work/" ShapeIndex 113 Model "pc/assassin/mdn_asassin_female.GR2" SourceSkin "textures/midnight_armor/female/armor_female.dds" TargetSkin "textures/midnight_armor/female/armor_female.dds" } For the +0 +9 items you copy paste 1 line of the itemproto to end in 0 if doesnt you make a new vnum to end in 0 and make 10 line of it adding +1 at each line and copy paste secualar numbers from other similar items for weapons is different than armor to connect them for weapons goes in item_list in locale Example: 1550 WEAPON icon/item/00777.tga d:/ymir work/item/weapon/00777.gr2 First number is the vunm of the item the one you have in item_proto for +0+9 items you need 10 lines of this for each + of the item with right vunm Second is the type First path is the route of the icon Second path is the route of the weapon model This aply or all other items than armor/costume Except weapon you dont need a model path except ofc you have one in some boxes case potions and other items
  21. You might want to add more objects to your map and build them for a purpose for example a pvp map a farm map a run. Also try to mix the texture and add more terrain noise add rivers or hills make the road area a bit deep into the ground and when you combine the road texture with grass use the 0x brush same for when u pass from 1 terrain texture to another. When you make walls make sure that the segments fits perfectly so you cant notice!
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