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HellBoy

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Everything posted by HellBoy

  1. File Name: New MAP File Submitter: HellBoy File Submitted: 07 Oct 2014 File Category: Maps Map [ Werewolf Forest ] on the base of recently added map <e1> Was expecting more from Ymir...but since that will never happen i decided to give it a try Content: -Map -3d Models -Trees 'WOM pack '+ Grass & Flowers you're welcome to use them on your maps -Property for al that EDIT: Link with all IN [Hidden Content] Note: - Walls and gates will take the ones from your client 'ymir work/zone/b/' and not the M2M mark ones! -Terrain will take the original map one [ The one from beta maps ] -Is only Client side Comments and critics are welcome for future maps xD Here are few screens Click here to download this file
  2. he need to add the motions for wait thats why character is underground has no animation paste that and should work or try with this ## GENERAL MODE SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/") chrmgr.SetMotionRandomWeight(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, 0, 70) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait_1.msa", 30) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50)
  3. ## GENERAL MODE SetGeneralMotions(chr.MOTION_MODE_GENERAL, path + "general/") chrmgr.SetMotionRandomWeight(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa", 70) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait_1.msa", 30) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack.msa", 50) chrmgr.RegisterCacheMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_COMBO_ATTACK_1, "attack_1.msa", 50)
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