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HellBoy

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Everything posted by HellBoy

  1. Thats why kids need to remain at player stage
  2. This difference file is created by The Interactive Disassembler """"CHHorny game_actual 000692DE: 5A 64
  3. [Hidden Content] I think that is what you are looking for xD "Google help sometimes you know "
  4. As far as i know there isn't any 40k db lib... even so try this DB NOT TESTED!!! Feedback if works!!! [Hidden Content]
  5. In Uiscript pack selectempirewindow.py you have the lines and the possition of the buttons and images and their addres so if you wish to change those use a bit your imagination and modify them or use photoshop to build another interface and modify your selectempirewindow.py with that just need a bit of imagination and some basic phyton skills oh and dont quit at first error xD
  6. Guess you will never improve your skills! But think a bit at this! If you make up your client with some things you worked for months or that you payd for and somebody comes and ask a way to decript your client on a forum your work will worth 0 since everyone can have it using a simple tutorial but if that forum dont alow it means ONLY ppl that got those ""skills you try to improve will have that and 90% of them WILL NOT share it and keep them for personal use and keep thisway those files value xD SO if you want something from somebody else work get skilled in stealing them in order to worth them then ask yourself if really worth showing others to do it easy way when you worked so hard to earn it xD PS: Now to answ your question clients like that use diff encrypt engines like Themida/Enigma/MoleBox and diff versions or mix of those so is not easy to decrypt/exctract them for that you need those skills xD
  7. Take out the files from the launcher wich you have probably no ideea how to doo it wich is good!
  8. If you want something perfect you have 2 choices: 1. Make it yourself! 2. Pay some1 to do it for you! Nobody will ever do something perfect and release it for you to use with no cost or benefit! I suggest you to make it yourself even if will take more fixing buggs will help to get knowledge and build the things how you want in the end if some1 make it you will always depend of that some1 to fix and add things for you
  9. Then get back that quest and modify there and remove this1 u made xDD
  10. Oh, sure xDD but i dont know which is the type for quest xD 18 Good ahah, now it's working but when i open the box i receive another item that is not one of the vnums i have in the quest, like reinforce items, blessing marbles, pets, those things >< Either you have another quest for that and u dont know it or you have items for that box vnum in special_item_drop.txt something like this Group ice02 { Vnum 50099 1 50039 1 60 2 71052 1 50 3 71051 1 50 4 50038 1 40 5 40149 1 5 6 40147 1 2 7 70252 1 5 8 41133 1 7 9 41233 1 7 10 90017 1 5 11 90016 1 10 12 50711 1 2 13 71055 1 3 14 50011 10 50 15 70251 1 70 } so remove it from there if you have it
  11. This difference file is created by The Interactive Disassembler / .Crysis 100% STONE SOCK game_r34083_32 0005531F: 1E 64
  12. Oh, sure xDD but i dont know which is the type for quest xD 18
  13. You are using it for a quest so you need quest type not box tipe:P
  14. add this lines in givebasicweapon quest or make a start quest or add it at the P skills quest if you have pc.set_skill_level (126,50) pc.set_skill_level (127,50) pc.set_skill_level (128,50)
  15. Well imma do it for you how to make 1 kingdom for this dont need sv side just client since they wont be able to create more: first in " introempire.py seek for this EMPIRE_DESCRIPTION_TEXT_FILE_NAME = { net.EMPIRE_A : uiScriptLocale.EMPIREDESC_A, net.EMPIRE_B : uiScriptLocale.EMPIREDESC_B, net.EMPIRE_C : uiScriptLocale.EMPIREDESC_C, } and remove the lines and keep the kingdom you want i will pick A [ RED ] EMPIRE_DESCRIPTION_TEXT_FILE_NAME = { net.EMPIRE_A : uiScriptLocale.EMPIREDESC_A, } then seek for self.empireAreaCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireAreaDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireAreaFlagCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireAreaFlagDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireFlagCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } self.empireFlagDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_B:0.0, net.EMPIRE_C:0.0 } and replace with this self.empireAreaCurAlpha = { net.EMPIRE_A:0.0 } self.empireAreaDestAlpha = { net.EMPIRE_A:0.0 } self.empireAreaFlagCurAlpha = { net.EMPIRE_A:0.0 } self.empireAreaFlagDestAlpha = { net.EMPIRE_A:0.0 } self.empireFlagCurAlpha = { net.EMPIRE_A:0.0 } self.empireFlagDestAlpha = { net.EMPIRE_A:0.0 } then seek for this self.empireArea[net.EMPIRE_A] = GetObject("EmpireArea_A") self.empireArea[net.EMPIRE_B] = GetObject("EmpireArea_B") self.empireArea[net.EMPIRE_C] = GetObject("EmpireArea_C") self.empireAreaFlag[net.EMPIRE_A] = GetObject("EmpireAreaFlag_A") self.empireAreaFlag[net.EMPIRE_B] = GetObject("EmpireAreaFlag_B") self.empireAreaFlag[net.EMPIRE_C] = GetObject("EmpireAreaFlag_C") self.empireFlag[net.EMPIRE_A] = GetObject("EmpireFlag_A") self.empireFlag[net.EMPIRE_B] = GetObject("EmpireFlag_B") self.empireFlag[net.EMPIRE_C] = GetObject("EmpireFlag_C") replace with this self.empireArea[net.EMPIRE_A] = GetObject("EmpireArea_A") self.empireAreaFlag[net.EMPIRE_A] = GetObject("EmpireAreaFlag_A") self.empireFlag[net.EMPIRE_A] = GetObject("EmpireFlag_A") then seek for this def ClickLeftButton(self): self.empireID-=1 if self.empireID<1: self.empireID=3 self.OnSelectEmpire(self.empireID) def ClickRightButton(self): self.empireID+=1 if self.empireID>3: self.empireID=1 replace with this def ClickLeftButton(self): self.empireID-=1 if self.empireID<1: self.empireID=1 self.OnSelectEmpire(self.empireID) def ClickRightButton(self): self.empireID+=1 if self.empireID>1: self.empireID=1 then seek for this self.empireID=app.GetRandom(1, 3) and replace with this self.empireID=app.GetRandom(1, 1) that was with root now we goo to uiscript at " selectempirewindow.py " and we seek for this ## Empire Flag { "name" : "EmpireFlag_A", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_a.sub" }, { "name" : "EmpireFlag_B", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_b.sub" }, { "name" : "EmpireFlag_C", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_c.sub" }, and we remove last 2 kingdoms should look this ## Empire Flag { "name" : "EmpireFlag_A", "type" : "expanded_image", "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", "image" : "d:/ymir work/ui/intro/empire/empireflag_a.sub" }, watch it with the " } " or you will end up f****** it xD This will alow players to pick one of the kingdoms the one you want so there is no need of any sv side modifications! Hope will work xD i have 2 Kingdoms and work like a charm!
  16. How do you mean? Someoene who has experience with this SSD got faster start and low power usage and there where it ends the + for a SSD soo better use a HDD and use the founds for more RAM and better CPU Edit: forgot SSD got a + for MYSQL also xD
  17. In the map i released you can find all that check the download link in the post also comes with already made property and ofc the recently GF released map <e1> but remade as you see in the screen xD! [Hidden Content] Cheers
  18. then something like this will take the gtx to full use
  19. When you post a question and you find the right answ even if is by yourself you should post it arround this way others that willl ever have that error would find the solve here, this board is not always taking .. giving things sometimes is nice too as others will do same for you!
  20. i know all that but you dont get what im trying to doo my armor textures got multiple layers means with specular will make it shinnie like the original ymir ones [ and not white like when u add specular on 90% of the new armors u guys use ] what you're saying is basic but specular wont work without the msm lines for each texture path and the way i was adding them only worked for first 2 texture skins and i was trying too add all in 1 shape data forgot that i can add more shape data for same index
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