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Everything posted by flygun
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show as some codes try to search for something like this CreateFly(...
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any new update??
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#solved .... just delete the regen.txt file in the map's folder in client (pack)
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[Error(bin)] Lycan Client after compiling
flygun replied to Kori's topic in Community Support - Questions & Answers
what is the funny O.o?? -
[Error(bin)] Lycan Client after compiling
flygun replied to Kori's topic in Community Support - Questions & Answers
post the syserr -
Next open ClientManagerBoot.cpp and find: must be Next open ClientManagerPalyer.cpp and find:
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Mob Proto table structure
flygun replied to flygun's topic in Community Support - Questions & Answers
thank you very much .....works but i can't see the best answer button because of the web's theme -
hello guys ... i 've deleted my mob_proto from database by mistake i need ..the servers works fine but i got 10000 error like this SYSERR: Jun 10 15:29:35 :: ChildLoop: AsyncSQL: query failed: Table 'player.mob_proto' doesn't exist (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (101, "µé°³", "Wild Dog", 0, 0, 0, 1, 0, 0, 1, 0, i just need an empty table thanks in advance FlyGun
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anyone got 40k mob proto sql structure ??
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Problem with binary compile
flygun replied to Kid0's topic in Community Support - Questions & Answers
did you include the include folder to your project ? -
mmmm okay thanks btw <3
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i got .dat file after packing should i put it in package file in ftp??
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hello guys ... I have compiled The Pack Maker successfully with VS2013 and i'm working on it at the moment so i can unpack the patches ... but when i repack them and put them in the client they doesn't work ... plus i just wanted to try something so the files i've been repacking them i re-unpacked then to see if there is something wrong with the file <--- at this point i knew there is something wrong with the source or with the pack text I'll explain what I'm doing and how i unpack and pack my stuff for example i'll unpack the (metin2_patch_5th_armor) first the unpack i use self-writen python script to scan for .epk files and make new file called extract.cmd the file in side will look like this MakePack.exe --extract metin2_patch_5th_armor > MakePack_metin2_patch_5th_armor.txt let's say this is the command i use to unpack the patch after unpacking i see all the files (i mean every thing is working) as if i unpack them with normal unpacker now packing i use this (let's say command) to pack the file (here is the problem...) FolderName "pack" PackName "metin2_patch_5th_armor" List CSHybridEncryptExeNameList { "gr2" "dds" "txt" "msm" "msa" } List FileList { "d:/ymir work/npc/spy1/spy1_01.msm" ...etc } according to the source CSHybridEncryptExeNameList mean the type (4) to be honest i don't know how to make pack script and what is the difference between type 1 - 2 - 3 - 4 :/ now i can see the new .epk .eix file ----> put them in client and doesn't work no syserr <---- (i know why) now i'll unpack them another time i can see all file but with 0 byte size sorry for my bad english Best Regards Thanks for the help in advance FlyGun
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#up
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[HELP] understanding MakePack
flygun replied to Originale's topic in Community Support - Questions & Answers
the (.wdp) extention is used only in offical servers so there is no need for it ... -
[HELP] understanding MakePack
flygun replied to Originale's topic in Community Support - Questions & Answers
yes just remove it and it'll compile without any error i'm now testing the tool and making some python scripts to help pack/unpack the files i'll release the tool with the scripts soon -
[HELP] understanding MakePack
flygun replied to Originale's topic in Community Support - Questions & Answers
no i just removed it -
[HELP] understanding MakePack
flygun replied to Originale's topic in Community Support - Questions & Answers
yeah i know ... i delete it from the source and compiled it ... now i'm working with it thanks anyway -
[HELP] understanding MakePack
flygun replied to Originale's topic in Community Support - Questions & Answers
did you manged to compile it with VS2013 ?? i got only this idiot error '../../extern/libreducio.lib' was created with an older compiler than other objects; rebuild old objects and libraries the reducio.lib was created by older compiler i can't include it (i know that i can compile it with 2008) but my client src and server are compiled with 2013 so i can't -
up :/
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up?
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fix Proper 4th Inventory CExchange::CheckSpace function
flygun replied to Metin2 Dev's topic in Bug Fixes
why cannot we make it like this ??? static CGrid s_grid1(5,9) // 9 Rows a 5 Columns -
i'm noob but i think this " LogBoxf("FATAL ERROR! Delete the folder from the hard work ymir D"); return true" must be return false?? am i right?
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up :/