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Everything posted by flygun
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[SOURCE]Problem with alignment
flygun replied to jma96's topic in Community Support - Questions & Answers
Search in binary for " TITLE_RGB" -
int = -2147483648 to 2147483648 if you want to change it from integer make sure to make it unsigned
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Compile error.. plss help me
flygun replied to Squit's topic in Community Support - Questions & Answers
you're welcome -
Compile error.. plss help me
flygun replied to Squit's topic in Community Support - Questions & Answers
click on "Executable files" and then include if you didn't know i can help you via TeamViewer -
Compile error.. plss help me
flygun replied to Squit's topic in Community Support - Questions & Answers
granny.h d3d8.h SpeedTreeRT.h mss.h are not found in include folder -
you can make this easy without src ... with (sql and quest ) add new cell name it whatever example (VIP) and make it take just binary numbers (1 and 0) then make a quest or system to change the VIP cell in the database and in the system make it read the VIP cell if 1 then it's a VIP and 0 no becuse if you want to make new GM rank without C++ knowledge it'll be so difficult
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i don't got knowledge with this stuff but did you tried to do this command ? /etc/rc.d/netif restart
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i'm looking forward to the windows server source
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?? where is the logic here if this was an idea .... any player can make new character and buy any thing he want then trade it with his main charachter and delet the buye right ?? i think it's just a mistake that they defined the gold to int ... how ever no body can get less than 0 yang sorry for my bad english
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how can a player be not existed ? O.o
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Thanks for answer. But i think is enough if (!ch->IsGM()) return; Kind Regards Ken ~ TA yup it is enough
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change this if (ch->GetGMLevel() <= GM_IMPLEMENTOR) return; to this if (ch->GetGMLevel() < GM_IMPLEMENTOR) return;
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actually it's imposable to do it ... because the texture are images so when you apply a texture it'll be replaced with another
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2. make the texture brush strenght working you mean when making mountains??
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How do I close rfpss ufps etc
flygun replied to name?usr's topic in Community Support - Questions & Answers
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Players can use GM codes
flygun replied to alejogz's topic in Community Support - Questions & Answers
you added new line in cmd.cpp ?? and this item GM_PLAYER is not in config file O.o which server file you are using ?? -
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if money > 100000000 the color will return to normal make it like this def RefreshStatus(self): money = player.GetElk() if money <= 1000000: self.wndMoney.SetFontColor(122, 231, 93) elif money >= 1000001 and money <= 10000000: self.wndMoney.SetFontColor(255, 215, 76) elif money >= 10000001: self.wndMoney.SetFontColor(128, 192, 255) self.wndMoney.SetText(localeInfo.NumberToMoneyString(money))
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How do I close rfpss ufps etc
flygun replied to name?usr's topic in Community Support - Questions & Answers
open userinterface.cpp and change this #ifdef _DISTRIBUTE stRegisterDebugFlag = "__DEBUG__ = 0"; #else stRegisterDebugFlag = "__DEBUG__ = 1"; #endif to this #ifdef _DISTRIBUTE stRegisterDebugFlag = "__DEBUG__ = 0"; #elif _DEBUG stRegisterDebugFlag = "__DEBUG__ = 1"; #else stRegisterDebugFlag = "__DEBUG__ = 0"; #endif or to this #ifdef _DEBUG stRegisterDebugFlag = "__DEBUG__ = 1"; #else stRegisterDebugFlag = "__DEBUG__ = 0"; #endif -
thanks for the ideas i'll write them down to work on them later perhaps yes .... i got pic for something like that but i got weak internet connection i'll share some pic later
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Error Compile Mainline_sg
flygun replied to Raven™'s topic in Community Support - Questions & Answers
no need for them O.o just compile the patcher -
Error Compile Mainline_sg
flygun replied to Raven™'s topic in Community Support - Questions & Answers
what ?? ... you can compile this with VS -
Error Compile Mainline_sg
flygun replied to Raven™'s topic in Community Support - Questions & Answers
this from reboot Reboot this from Sanchez