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Everything posted by flygun
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Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
i'm not saying that the system doesn't work i just can't open tow channels at the same time to test it (i don't know why -still investing.)... plus about the map check the server never check where is he going (to which map) just checks if the map index found or not .... to be more specific i'm talking about those maps you can open the index file from map folder in the server and take the indexes of these maps and check them in the c++ code ... (server side) -
see this
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no txt error ch closed
flygun replied to erayaral55's topic in Community Support - Questions & Answers
sorry i can't i have problem with my internet connection -
no txt error ch closed
flygun replied to erayaral55's topic in Community Support - Questions & Answers
reboot your machine then clean your serverfiles ... and then start the server again -
Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
i wrote it now XD -
Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
Just write [ spoiler ] [ /spoiler ] without spaces and... Hidden Content thank you .... anyway i got some problems with my FreeBSD OS so i can't test the system with server so i just wrote the codes cus i just couldn't see the python code look like this without rewriting it lol btw with / without my code the /channel x problem is still there so i think he must write it with some c++ codes to be more functional -
you can use this for VMWare C:\Program Files\VMWare\VMWare Server> vmware-vdiskmanager.exe -k "D:\Virtual Machines\my_hd.vmdk" you can also use this command if you're using freebsd OS cat /dev/zero > zero.fill;sync;sleep 1;sync;rm -f zero.fill use the command then use the cmd command ... i saved 7GB
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Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
idk why he wrote the map check function with python he could do it with c++ and i'm very sorry i don't know how to use spoiler with this new interface (design) -
Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
Really? I can't find anything ugly about this. Actually the c++ part is very nice. I didn't check on python. And why are you wishing him good luck at his own release? ._. Sometimes I don't understand people...^^ Anyway, the idea behind that is great and I like the c++ part a lot. Oh, and a german sentence slipped through i dont know how to tell u why he is ugly also iam arabic from libya not germany alina wasn't talking to you when he/she wrote this ---> "and a german sentence slipped through " he/she was talking to the topic maker and for the python part : go to uisystem.py in root and search for this tow times self.GetChild("help_button").SAFE_SetEvent(self.__ClickHelpButton) and under it write this self.GetChild("Change_Channel").SAFE_SetEvent(self.__ClickChangeChButton) and after this def __ClickInGameShopButton(self): self.Close() net.SendChatPacket("/in_game_mall") write this 3: change systemdialog.py in uiscript with this 4: channel.py in upscript folder // i forgot it [spoiler] import item import app import uiScriptLocale UI = "d:/ymir work/ui/" PUBLIC = "d:/ymir work/ui/public/" window = { "name" : "Channel_Switcher", "x" : SCREEN_WIDTH/2 , "y" : SCREEN_HEIGHT/2 , "style" : ("movable", "float",), "width" : 150, "height" : 150, "children" : ( { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 150, "height" : 150, "children" : ( { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 135, "children" : ( { "name":"TitleName", "type":"text", "x":65, "y":3, "text":uiScriptLocale.SYSTEM_CHANGE_CH, "text_horizontal_align":"center" }, ), }, { "name" : "Channel_1", "type" : "button", "x" : 50, "y" : 35, "text" : "Channel 1", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, { "name" : "Channel_2", "type" : "button", "x" : 50, "y" : 60, "text" : "Channel 2", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, { "name" : "Channel_3", "type" : "button", "x" : 50, "y" : 85, "text" : "Channel 3", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, { "name" : "Channel_4", "type" : "button", "x" : 50, "y" : 110, "text" : "Channel 4", "default_image" : PUBLIC + "middle_button_01.sub", "over_image" : PUBLIC + "middle_button_02.sub", "down_image" : PUBLIC + "middle_button_03.sub", }, ), }, ), } [/spoiler] and finally go to constnfo.py in root and write this channel = 0 and the python part is over <3 -
Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
mmmm to me the c++ part looks fine... the python part is littel bit ugly ...i rewrote it yesterday ...i 'm on the mobile atm so i'll share it tomorow ... but i think i have a problem with the c++ part -
Ingame Channel Switcher System
flygun replied to Micha aka xCPx's topic in Features & Metin2 Systems
can you explain this to me ? for(int i2 = 2; i2 < 9; i2++){ //replace with your core values actual 13x02 - 13x08 -
Text to skill 1-10,M1-M10,G1-G10,P
flygun replied to Minion's topic in Community Support - Questions & Answers
etc->d:ymir work->ui->game->taskbar 0.sub -----> 9.sub /m.sub / g.sub /p.sub- 1 reply
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Good luck making it to work and ty for offering to help us Sorry that it didn't work out at all. I've managed to set up a machine and compile it but it's way too big to upload :/ try to shrink the VDI with this go to this location "C:\Program Files\Oracle\VirtualBox" and make new file name it what ever you want but with cmd extension and type in this VBoxManage.exe modifyhd --compact "location of the VDI image" EX: VBoxManage.exe modifyhd --compact "d:\9.2VM\Freebsd9.2.vdi"
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i did this long time ago ... and i talked to Denis about it ... then we came out with the same idea no need for all this waste of time of picking up items from ground ... but anyway good TUT
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i use my own core ... if i open one channel the game works perfect ... but if i want to open 2 or 3 channels the game crashes :/ any help ?
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no need for it ... it's just a message not error
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Texture In game and world Editor error
flygun replied to flygun's topic in Community Support - Questions & Answers
#Fixed <3 open MapOutdoorRenderHTP.cpp from gamelib from client source and change this if (GetAsyncKeyState(VK_CAPITAL)) { CSpeedTreeWrapper::ms_bSelfShadowOn = false; STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); } else { CSpeedTreeWrapper::ms_bSelfShadowOn = true; STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR); } with this CSpeedTreeWrapper::ms_bSelfShadowOn = false; STATEMANAGER.SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_GAUSSIANCUBIC); STATEMANAGER.SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_GAUSSIANCUBIC); or this CSpeedTreeWrapper::ms_bSelfShadowOn = true; STATEMANAGER.SetBestFiltering(0); STATEMANAGER.SetBestFiltering(1); -
[PACKET ERROR]Need urgent help!!
flygun replied to immenso's topic in Community Support - Questions & Answers
40k test client ?? -
Looking 4 a goot Py Tutorial (ui writing!)
flygun replied to Benhero's topic in Community Support - Questions & Answers
how can i get the current channel number with python ? -
this is wrong :/ here is working one @echo off if %1=="" goto :eof set SAVESTAMP=%DATE:-=%%TIME::=% set SAVESTAMP=%SAVESTAMP: =0% set SAVESTAMP=%SAVESTAMP:,=% if not exist "%~1_backup" ( mkdir "%~1_backup%" echo make dir: "%~n1_backup" ) echo backup name: "%~n1_%SAVESTAMP%" "C:\Program Files\WinRAR\WinRAR.exe" a -r "%~1_backup/%~1.rar" -m5 -ep1 *.h *.lib *.c *.cc *.cpp *.hpp *.sln *.suo *.vssscc *.vcproj *.vcxproj *.vspscc *.cur *.ico *.manifest *.filters *.user *.aps *.rc *.vspscc "%~1" echo "%~n1_backup/%~n1_%SAVESTAMP%.rar" pause :eof
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according to this file there is nothing wrong ... maybe the stats on your weapons , armors ... etc got a high percent oh HP and MP stealing