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Everything posted by Karbust
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Pet system and visual studio
Karbust replied to BeHappy4Ever's topic in Community Support - Questions & Answers
Change the ifdef to NEW_PET_SYSTEM on questlua_petnew.cpp About cryptopp, you have to download it from the respective website and there's a visual studio project inside (cryptest.sln), you may need to make some changes to compile and/or use it on metin2. Nothing that hard... -
Autopatcher stop working
Karbust replied to cristiandumitru's topic in Community Support - Questions & Answers
When I had my server I wasn't using cloudflare, but also had a page to check the browser. I had to ask my provider to remove the page just for that subdomain, even though the protection was still running. It solved my problem. -
Autopatcher stop working
Karbust replied to cristiandumitru's topic in Community Support - Questions & Answers
You can't use the patcher behind cloudflare's checking page, remove the checking page and try again. Or you can have a subdomain just for the patcher that doesn't go through cloudflare or disable the checking page only on that subdomain (not sure if this is possible) -
Some models exported on granny 2.11.8 don't show on the character, but if loaded alone it shows correctly... [Hidden Content] Same model but alone, without character. [Hidden Content]
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Sup bois The other day I implemented the Compare Item Tooltip: And today the Render Target: I already new it would make some kind of problem, but wasn't sure how bad. This is the result when using the ALT key: When using ALT it shows me twice the equipped weapon. My idea would be not show the equipped weapon render and move the render target of the weapon I'm viewing the tooltip beside the equipped weapon tooltip, something like this bad preview: Anyone knows how to solve it? Thank you EDIT: Solved a little bit, but still can't figure it out... Search for: def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY, CompareItem = True): Replace: def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY, CompareItem = True, preview = 1): Search for (on SetInventoryItem function): self.AddItemData(itemVnum, metinSlot, attrSlot, 1) Replace: self.AddItemData(itemVnum, metinSlot, attrSlot, preview) Search for (on SetCompareItem function): self.CompareTooltip.SetInventoryItem(slotIndex, player.INVENTORY, False) Replace: self.CompareTooltip.SetInventoryItem(slotIndex, player.INVENTORY, False, 0)
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Dude, it's no bug, it's exactly has supposed to be. When you teleport you stay invisible temporarily, when you become visible so does your name...
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M2 Download Center Download Here ( Internal ) Hello, I made this map years ago but was never used. Download: [Hidden Content] The models (houses and rocks) weren't made by me. The credits for them go to Metin2Master. Rest of the map was made by me. Sorry for the video quality, my computer was sh*t back then.
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Thank you, it's working as supposed
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Buy source vanilla full patched
Karbust replied to peri200's topic in Paid Support / Searching / Recruiting
No one will sell something that's free and already fully working, I don't know what are you talking about... -
Granny 2.12 sdk files
Karbust replied to iFreakTime~.~'s topic in Community Support - Questions & Answers
[Hidden Content] Check the page bottom. It's not public yet, so you are stuck with up to 2.11.8. Deal with it or buy it. -
That's some good quality stuff dude Well done, it's amazing ?
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What you mean? The source is compiling fine, it's actually the base I'm using...
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DirectX and Granny update
Karbust replied to markenic's topic in Community Support - Questions & Answers
You can't easily upgrade DirectX 8 to 9, since many functions from 8 were removed on 9. There's no public client with DirectX 9, but I'm not sure if there's any private server that upgraded. You need to manually rename and change almost every functions related to DirectX. Granny you can easily upgrade to 2.9 but it doesn't change the graphic quality, but you can use models exported with granny 2.9. -
Anti Fake Names Process Like M2bob or Lalaker
Karbust replied to Rakancito's topic in Hack Protection & Security
That's VAC... This is for this "protection": -
I've set my unit system like this: With this tool I was able to convert from gr2 to obj, but ingame: I already tried to rotate the weapon. With other old gr2 to .ms files or gr2 to obj I was able to convert (but had to resize on export) but not able to add the texture, this one allows me to add the texture but the position is wrong ingame (no need to resize on export). I don't have a clue on what I'm doing, I never worked with 3ds max, maybe I'm missing something?
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M2 Download Center Download Here ( Internal ) Hello, As said in the title, here are the Granny 2.11.8 Exporters for 3ds Max 2018. I'm still trying to find for Maya, but for the time being I only have this. Download: [Hidden Content] VirusTotal: [Hidden Content] The installation is really obvious as of I won't give any support, it's just drag and drop in the installation folder. I'll also don't provide any 3ds Max 2018 download link, as it's still available on Autodesk website, just buy it, use education account or crack it. This might also not be very useful for some 3D Artists since it needs the client to also have Granny 2.11.8 (normal clients use 2.4 and almost everyone already use 2.9, to upgrade to 2.11.8 is just upgrade the lib, header file and dll). Credits: Found it on some Arabic forum non-metin2 related.
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@xP3NG3Rx I have a couple of bugs: Normal arrows don't have any effect Skills don't have any effect (only the skill "warmup" before shooting) while shooting, neither normal arrows nor the quiver
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Discord SDK implementation
Karbust replied to Speachless's topic in Paid Support / Searching / Recruiting
Just download them at their respective websites and compile... -
Discord SDK implementation
Karbust replied to Speachless's topic in Paid Support / Searching / Recruiting
When I switched from vs2013 directly to 2019 I had to compile libjpeg, libcryptopp and lzo. -
Discord SDK implementation
Karbust replied to Speachless's topic in Paid Support / Searching / Recruiting
Did you compile the lib or use the libs given in the topic? I use VS 2019 (v142) and it works with the given libs as well compiling them myself. -
It's working fine Right out the box with your libs. Thanks
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You make it to respect German law? What if the servers not in Germany? You or Gayforge will try the European Court of Human Rights? Grow a life... You're a lil b*tch looking for attention and mad because we all criticized your sh*tty attempt to business. You and gayforge will never be able to close all servers. When 1 dies, 2 more pop up. It's an endless cicle and you can't to sh*t about it...
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You're dumber than I thought if you think facebook messages would do anything ahahahah
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I really haven't been on the discord dude...