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Karbust

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Everything posted by Karbust

  1. Hello, Can anyone give me the most up to date enum EApplyTypes according to "official servers"? Thank you all
  2. The newer version of Qt doesn't have some of the libraries and therefor functions are missing...
  3. I'm going to start watch The Enemy Within, and keep watching my usual's: The Flash Arrow Supergirl Riverdale The Good Doctor SWAT Bull MacGyver Lethal Weapon
  4. You could have left the other tutorial... I was actually using it and now I refresh the page and it's gone...
  5. Hello guys, We are looking for designers to join our team for a professional server. The job will be paid after the opening of the server. Any question send me a private message. Kind Regards
  6. I've this error, I'm using the version without c++17 & libfmt
  7. I fixed it, but don't remember exactly how... I think it was a function or something...
  8. Karbust

    CH3HP DDoS

    I heard he going to reopen his server (EndlessPvP), we'll have our revenge ?
  9. Can't use gdb82 nor /usr/local/bin/gdb... I get this error: Shared object "libdl.so.1" not found, required by "gdb82"
  10. It's always random, I can't pinpoint to a action being done by the players, sometimes it doesn't crash for days, other times crashes, I restart and it crashes again...
  11. I don't know what is that, has been there in like forever, even when I had a game crash with motive it was always there in the bottom... Like this for example: I solved it by removing the poison from every monster...
  12. No problem... The problem is that only "kills" the core where the cities are and where're players switching bonus...
  13. That's why I use LLDB, it does the same effect and usually gives me more info than GDB...
  14. What do you mean? I've used LLDB because it works on FreeBSD x64 (where I run my server), I compile it on FreeBSD x86...
  15. I don't think it's very useful, but here it is... root@sv1:/usr/home/game/cores/channel1/game1 # gdb GNU gdb 6.1.1 [FreeBSD] Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "amd64-marcel-freebsd". (gdb) set gnutarget i386-marcel-freebsd (gdb) file game Reading symbols from game...Dwarf Error: wrong version in compilation unit heade r (is 4, should be 2) [in module /usr/home/game/cores/channel1/game1/game] (gdb) core game.core Core was generated by `game'. Program terminated with signal 6, Aborted. Reading symbols from /usr/lib32/libmd.so.6...(no debugging symbols found)...done . Loaded symbols for /usr/lib32/libmd.so.6 Reading symbols from /usr/local/lib32/metin2/libstdc++.so.6...Error while readin g shared library symbols: Dwarf Error: wrong version in compilation unit header (is 4, should be 2) [in mo dule /usr/local/lib32/metin2/libstdc++.so.6] Reading symbols from /usr/lib32/libm.so.5...(no debugging symbols found)...done. Loaded symbols for /usr/lib32/libm.so.5 Reading symbols from /usr/lib32/libgcc_s.so.1...(no debugging symbols found)...d one. Loaded symbols for /usr/lib32/libgcc_s.so.1 Reading symbols from /usr/lib32/libthr.so.3...(no debugging symbols found)...don e. Loaded symbols for /usr/lib32/libthr.so.3 Reading symbols from /usr/lib32/libc.so.7...(no debugging symbols found)...done. Loaded symbols for /usr/lib32/libc.so.7 Reading symbols from /libexec/ld-elf32.so.1...(no debugging symbols found)...don e. Loaded symbols for /libexec/ld-elf32.so.1 #0 0x2890cee3 in kill () from /usr/lib32/libc.so.7 (gdb) bt full #0 0x2890cee3 in kill () from /usr/lib32/libc.so.7 No symbol table info available. #1 0x2890cea0 in __stack_chk_fail () from /usr/lib32/libc.so.7 No symbol table info available. #2 0x2890cdfb in __stack_chk_fail () from /usr/lib32/libc.so.7 No symbol table info available. #3 0x0816b202 in ?? () No symbol table info available. #4 0x00000000 in ?? () No symbol table info available. (gdb) quit root@sv1:/usr/home/game/cores/channel1/game1 #
  16. Hello I have random crashes from time to time and the only info I have from game.core is this: root@sv1:~ # cd /usr/home/game/cores/channel1/game1 root@sv1:/usr/home/game/cores/channel1/game1 # lldb game -c game.core (lldb) target create "game" --core "game.core" Core file '/usr/home/game/cores/channel1/game1/game.core' (i386) was loaded. (lldb) bt all * thread #1, name = 'game', stop reason = signal SIGABRT * frame #0: 0x2890cee3 libc.so.7`kill + 7 thread #2, name = 'game', stop reason = signal SIGABRT frame #0: 0x288a48e9 libc.so.7`__umtx_op + 5 frame #1: 0x28890bac libc.so.7`sem_clockwait_np + 236 frame #2: 0x28890c70 libc.so.7`sem_wait + 32 frame #3: 0x08494db8 game`CSemaphore::Wait(void) + 24 thread #3, name = 'game', stop reason = signal SIGABRT frame #0: 0x288a48e9 libc.so.7`__umtx_op + 5 frame #1: 0x28890bac libc.so.7`sem_clockwait_np + 236 frame #2: 0x28890c70 libc.so.7`sem_wait + 32 frame #3: 0x08494db8 game`CSemaphore::Wait(void) + 24 thread #4, name = 'game', stop reason = signal SIGABRT frame #0: 0x288a48e9 libc.so.7`__umtx_op + 5 frame #1: 0x28890bac libc.so.7`sem_clockwait_np + 236 frame #2: 0x28890c70 libc.so.7`sem_wait + 32 frame #3: 0x08494db8 game`CSemaphore::Wait(void) + 24 (lldb) Anyone can see any error in there? Because I can't... Thank you all
  17. Maps are made on world editor, what you can do on 3ds max are the constructions and stuff like that...
  18. It's not working for me... I follow the guide, but when I try to open putty again it doesn't ask me for the code... May be because I already have Authentication Key enabled? EDIT: Solved Besides this changes I also had to had this to sshd_config: Match User username AuthenticationMethods publickey,keyboard-interactive
  19. Thanks, but that's what I already have... That doesn't work neither does work the one from vanilla source...
  20. Just with you mate, it's working fine...
  21. It's working, but: How can I make it look like yours? Like this isn't very eye friendly...
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