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iFreakTime~.~

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About iFreakTime~.~

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  1. [Hidden Content] Follow this tutorial to reset your root password, by default the user do not have a password.
  2. Hi, you can follow this tutorial wrote by Shogun here. [Hidden Content]
  3. Because FreeBSD 14 changed shell from csh to sh, to convert back to csh use this command chsh -s /bin/csh root
  4. Hello, on FreeBSD version 14.0, I have experienced several unexpected kernel panics on 3 different live systems. Now, maybe only I and a few others have had this issue, but on 13.x I did not encounter these problems. I haven't tested 14.1 yet, but I will, just to see if it's okay now. Kind regards, iFreakTime.
  5. The "Disable Send Mail" part is no longer necessary starting with FreeBSD 14.x, as it has been removed. Therefore, adding those lines on FreeBSD 14 is pointless. But i suggest using FreeBSD 13.x while it's still supported. Kind regards, iFreakTime.
  6. Hello, i'm searching for an item_proto decryptor (from item_proto to item_proto.xml) because i work on SQL and i want to edit my table structure. Thanks !
  7. Hi, i can't find this client anywhere, only dead links.
  8. Hi everyone, i'm searching this very old map1 design. [Hidden Content] Thank you.
  9. Why gcc6 when we have gcc9
  10. Hello everyone, i want a python loader to 'load' a py file without restarting my client, please. Thank you.
  11. From where i can get granny 2.12 sdk files to implement? [Hidden Content]
  12. Is good, but it's still deleting "visually" on affect bar (left top) after teleport, icons reappear.
  13. Hi everyone, i want to delete the "affect delete" on purple and green potion. I found this but i don't understand. void CHARACTER::ClearAffect(bool bSave) { TAffectFlag afOld = m_afAffectFlag; WORD wMovSpd = GetPoint(POINT_MOV_SPEED); WORD wAttSpd = GetPoint(POINT_ATT_SPEED); itertype(m_list_pkAffect) it = m_list_pkAffect.begin(); while (it != m_list_pkAffect.end()) { CAffect * pkAff = *it; if (bSave) { if ( IS_NO_CLEAR_ON_DEATH_AFFECT(pkAff->dwType) || IS_NO_SAVE_AFFECT(pkAff->dwType) ) { ++it; continue; } if (IsPC()) { SendAffectRemovePacket(GetDesc(), GetPlayerID(), pkAff->dwType, pkAff->bApplyOn); } } ComputeAffect(pkAff, false); it = m_list_pkAffect.erase(it); CAffect::Release(pkAff); } if (afOld != m_afAffectFlag || wMovSpd != GetPoint(POINT_MOV_SPEED) || wAttSpd != GetPoint(POINT_ATT_SPEED)) UpdatePacket(); CheckMaximumPoints(); if (m_list_pkAffect.empty()) event_cancel(&m_pkAffectEvent); } I find this clear affect on char_battle un void Dead but i dont understand how to make the green/purple potions affect to remain.
  14. And if i change my name directly from navicat? I think is better using pid instead of name
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