Jump to content

PACI

Developer
  • Posts

    402
  • Joined

  • Days Won

    18
  • Feedback

    0%

Everything posted by PACI

  1. Please, search over the forum a topic/post before asking for help. [How To] Remove just one skillbook (Source - 40k) C++
  2. Otherwise, only those who understand german could help you, because (since I don't know german) I won't go to google translator and translate what you said to help you. Or at least, leave an english translation too. Thank you.
  3. In that case just replace: local ticketGroup = {get_special_item_group (10033)}With: local ticketGroup = {71095, 1, 71130, 1}
  4. Write this on chat: /e dragontemple_open 1 with a GM character.
  5. Yea, it'd be really nice you to tell us the problem, and in english, so we could help you.
  6. Those slots are for ITEM_RING (33) type items.
  7. In my opinion, that's not a good reason not to post it, since most of us, including me, would like to know how use Cython, and about 80 or 90% of the community members are using own compiled cores, and client binary. So, if I were you and if I knew how to do it, I'd write a post to everyone, so those who want it, could use it. But, of course, it's up to you, if you want, or not
  8. Also, delete the last coma of your table. Why? Because I've never got a quest/lua script working with a coma at the end of a lua table. E.g: table = {{1,2},{3,4},{5,6},} -> never worked, at least for me.
  9. As Mart said, the first index of a lua table is 1. That means, you don't really need (in this case) to write [idx]. Also, delete the last coma of your table. Another thing you can use is table.getn(prem_item) on the number function, that would mean that the randi variable should be after the table. But that's not really necessary, it's up to you.
  10. qc doesn't support "define", so you gotta use pre_qc.py instead.
  11. Shogun already told you what to do.. just comment that function on your quest. if need_alignment>0 and pc.count_item(50513)>0 then -- if pc.learn_grand_master_skill(skill_vnum) then pc.change_alignment(-need_alignment) say_title(string.format("%s erfolgreich", title)) if 40 == pc.get_skill_level(skill_vnum) then say(string.format("%s ist nun perfeckt Gemeistert.", skill_name)) say("Herzlichen Glückwunsch!") notice_all(string.format(""..pc.get_name().." hat den Skill ~ %s ~ auf Perfekt gelesen.", skill_name)) else say(string.format("Das Großmeistern war erfolgreich!", skill_name, skill_level-30+1+1)) end say("") say_reward("Erfolgreich!") say_reward(string.format("Es wurden %d Rangpunkte verbraucht", need_alignment)) say("") -- else -- say_title(string.format("%s fehlgeschlagen", title)) -- say("Das Großmeistern ist fehlgeschlagen.") -- say("") -- local rang = number(need_alignment/3, need_alignment/2) -- say_reward("Fehlgeschlagen! Es wurden "..rang.." Rangpunkte verbraucht") -- say("") -- pc.change_alignment(-rang) -- end end end
  12. PACI

    Snow Dungeon Map

    This is the easiest thing of the dungeon, since this is done in mob_proto. You don't really need to code anything to do this.
  13. Use Vanilla core instead, that kind of things are fixed, you can even find more features than 40250 offers you, so it's better.
  14. PACI

    Report System

    Why don't you use a char_log instead?
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.