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Everything posted by PACI
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The one I saw was written by Nova.
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WoM's dragon lair quest for example was made by Nova (if I ain't wrong). His quest is different that the official one, so I guess they've made their own regens.
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Fullmetal alchimist Brotherhood indeed was awesome. I've watched it 2 times Naruto is waaay to long for my taste, that's why i read the manga, which is almost finished I'm also watching Zankyou no Terror. Dude, you don't know how many times I've watched it just because I love that anime *-* I don't read any manga, just because I don't like to. But yeah the end is coming (
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Favourite: Fullmetal Alchemist Brotherhood. Last Watched: Blade and Soul, I thought it would be better. Currently: Naruto Shippuden, really cool.
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You can find the other flags in ItemData.lua file from my converter.
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quest lvl begin state start begin when login begin while pc.level < 250 do pc.give_exp2(pc.get_next_exp()) end end end end
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[Question] Quest Event Handlers (party.kill?)
PACI replied to Invictus's topic in Community Support - Questions & Answers
Actually, there's the *.party_kill event. when 101.party_kill begin -- do something end -
Nope, when I tried it didn't work.
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It doesn't load the library, you made something wrong.
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Yes, sorry I posted without finishing what I wanted to say. Check out my last post again.
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Items with quest should have ITEM_QUEST (18) as type. [Hidden Content] LD_PRELOAD (32 bits) or LD_32_PRELOAD (64 bits), depending on your OS. In your start shell script: LD_PRELOAD = "/path/to/ libgame_item2_pc2.so" Before: ./game
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iMer's lib has the pc2.set_level function.
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Wtf are you talking about? The official belt system doesn't even use quest.
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Fews problems on 34k {help}
PACI replied to Elyps's topic in Community Support - Questions & Answers
And I told you that to have that module you need to upgrade your client and files. -
No, it's not the same. You've to specify correctly what you want, otherwise it'll be hard to help you. Anyway, check iMer's lib source, it'll probably help you.
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What you need is get_attr. ^ this.
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What if that function is written in lua? (it is) Like the thousands of functions inside questlib.lua. You can't think that every single function is written in the game core. -- generate when a linebreak in the functions: d.notice,notice,notice_all function notice_multiline( str , func ) local p = 0 local i = 0 while true do i = string.find( str, "%[ENTER%]", i+1 ) if i == nil then if string.len(str) > p then func( string.sub( str, p, string.len(str) ) ) end break end func( string.sub( str, p, i-1 ) ) p = i + 7 end end
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item.get_value(0) returns the item's value0 (item_proto). There is a quest function that allows you to add attributes to an item, but there aren't quest functions to get the attributes of an item.
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Fews problems on 34k {help}
PACI replied to Elyps's topic in Community Support - Questions & Answers
Your binary doesn't have EQUIPMENT_BELT module included. Compile your own binary, or use the 28k one (this means you've to upgrade your 34k files into 40k). -
It sets attributes... Just try it. item.set_value(0, apply.MAX_HP, 2000)
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Why do you want item2.set_attr ? You've item.set_value which works exactly in the same way.
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Fews problems on 34k {help}
PACI replied to Elyps's topic in Community Support - Questions & Answers
Hm, there was a way to make 'em work, but I don't remember how it was. And about the mounts, unless you use other mounts' vnum (or unless you use the source / or create a lib) they won't do damage. -
Fews problems on 34k {help}
PACI replied to Elyps's topic in Community Support - Questions & Answers
Use iMer's Libgame.