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Galet

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Posts posted by Galet

  1. Hello,

    There's a link above for both sources and compiled game. You can use it without any problem on a clean 40K client (Recommended to test the build because this is a beta). I recommend you to take the last official one (there's a lot of unpacked patches out there, the last one was published by xP3NG3R - thanks !) and compile a clean launcher.

    You can also merge the game with your own sources and take what you want. As for me I'll come back here with feedbacks in a couple of days or more about the triggers & the brand new questfunctions.

    Thanks again Vanilla !

    PS : 1,200 Posts

    • Love 1
  2. Good idea, I already have used both Lz4 and Snappy for compression and exchange between game and client (such as server_attr & mark), I never changed Xtea though. The idea of switching between both of them is really nice but I think most people will only settle on one.

    Pong via CONFIG is great, but what will you change in the clientside ? Otherwise we will need to compile the client too. Sending the pong to the client at each startup would be great, but also easier to sniff, unless you obfuscate it, but it'll also be possible. (Anyway we could also take it with reverse engineering currently so It'll maybe be better)

    The elevation is what every server need, it's a nice way to see if you have a traitor in your team too. :P

    I'm really excited for the python 3.6 thing otherwise, some SQL securities also took my attention.

    By the way, you did an excellent job, well done, this project is dope !

    • Love 1
  3. Dude, sell your own work, I mean, no offense, really, and good job, but it was already released, you only need to fill some gaps while correcting minor issues, I don't think this is "correct" to sell it, furthermore it was coded by Wom2 team from scratch, or from "semi-aborted system" already present in sources, even the ui come from them

    However nice system as we said together and goob job already

    • Love 1
  4. I used to have the same bug, with the same quest, like many other peoples, I fixed it by renaming the quest plus the first line like > quest givebasicweapon...  > quest giveitems for example, then I recompiled and everything was fine...

    However it's not the same for everybody, for example, for some, my solution was not THE solution, a friend of mine added "return" att the end of the quest and it was fixed for him, but not for everybody etc. I only have a workaround and not a "pure" fix, so If anyone has one, I'd take it, because I don't have that much time to check packets for example

  5. If you think you can do such a work you probably know how to understand what's into the sources, no ?

    About server/game part, just read the title of the files, like char_item, char, char_skill, item, fishing, mining and so on... most of them  contain everything in the title. It's a matter of a few time, but if you want to have a complete view, like if you want to modify directly something and see what you need to modify next and in what file if you're not sure and if you dont want to see where by looking at the errors when you'll start compiling, use something like NetBean, it's usefull ! :D

    Have a nice day !

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