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Galet

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Posts posted by Galet

  1. il y a une heure, DarkPhoenix95 a dit :

    Python:
    Interface fixes

    • After Char-Switchung you can't use any Keyboard-Keys to navigate trough the characters (or select them with ENTER)
    • Channel Switcher by Lennt (Which i wait for a reply for 4months now) shows no channels. Im unaware of the issue causing this

    Hello,

     

    Good luck four your research, by the way I can answer those two questions :

     

    1 - The key navigation is not a feature in the char-select that you have, you can simply add it by looking to the code of the oldest version and then adapt it a bit.

    2 - This has to do with the login interface, the system is fetching the channels from it, if you changed intrologin (I think), the server will surely disappear. I fixed it by adding the choice of server before the login pannel, like it's usually made. Note that I'm using another Channel Switcher but the problem is probably the same ! :)

     

    Have a nice day

  2. If you have accents just before the end of a say line then it wont compile.

    Example :

    say("àéèôîêâäëïöù") <- Not working

    say("àéèôîêâäëïöù ") <- Working (notice the space)

     

    I prefer to notice it to you because if an accent is before the closure then the compilation will fail. But there's a lot of other things that can happen so it's probably not the main reason

  3. Oh my bad !

    Invalid IDX is an harmless error which occurs at the game's start, it's related to guild logos and you can comment or remove the syserr's line without having troubles :D

    Note that it isn't a fix, I don't have the time to check now but I think this is related to the fact that you didn't have a logo or missing mark files in client (unsure about that)

  4. Indeed the problem come probably from this one, some others was thinking about sash while some others was even thinking about packets.

    A little workaround is to either delete the object and rename the quest (worked with give_basic_weapon) but this is kind of unsure or add "return". Some guy also corrected a quest out there so check it out :)

    PS : Note that it is a workaround and not properly a "fix"

  5. Hello,

    Absolutely not !

    This is dice system, the server will roll a dice for each members of a party and for each item that the boss will drop.

    Like if you're in a party with another player, and you kill a MetinStone, the server will start a dice for each item, like Soul Stone, and the player with the biggest rolled number will gain the item.

    So : 100% sources and a bit of root if you want to add a special mode in chat archive which show only the rolled numbers.

    • Love 1
  6. You don't need to open it with Photoshop, only with granny viewer to check if everything is good.

    Open the lod file, the texture need to be D:\\Ymir work...

    Here's a file containing a texture with good path and and another texture with a wrong path.FxPksah.png

    Then this texture is fully working :YEp7oQP.png

    You need to edit the texture_path (use preprocessor / granny_helper to change it) to match with the standart.

     

    Have a nice day :)

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