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Posts posted by Galet
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You can use clen sources from here, regarding to your own will, you can also use Vanilla sources (pretty clean but you have to check some things) or MaxMi Sources (pretty bugged tho). If you don't want to use touched serverfiles, you can use a mainline, novaline or mainline_sg and unbug them (few bugs and once everything goes perfect you can start upgrading or deleting some things).
Then, if you want to pay, I think Martysama's sources are the best for the price ~300€ Client + Servers + Tools + How To. Otherwise there's other sources seller here but I don't know if the sources are good because of the lack of feedback on their topic.
About Sash, you have to modify some things with sources, this is not native in 40k.
You can contact me through private message if you want
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3 minutes ago, KemazI said:
Good job!! It just works on normal private shops right? dsn't work in off shops...
A folder is included for two offline shops' version
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Nice, thanks !
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In quest, use it with a if statement
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Same here VegaS
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Hi,
I think it's in char.cpp search that line :
static const DWORD c_adwMetin[] =
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Hello, add "import constInfo" at the begining or rename constInfo to constinfo or check if the thing after constinfo. is in constinfo.py
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Check the settings.txt
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3 hours ago, Yazho said:
Are you french ? xD
Because "it isn't famous" mean "N'est pas célèbre" instead of "N'est pas fameux" (which can be translated to "It isn't that good")
Otherwise, check your atlasinfo in both locale and root
Edit : Sry, "Chivalric" isn't French, I forgot how latin languages are similar sometimes
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There's a guide here about rank
Offline shop is selled here, not released
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replace with sprintf_s, it's included in the warning...
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when 8001.party_kill with pc.getqf("count_metin5") >= 5 or 101.party_kill with pc.getqf("count_dogs") >= 20 begin
I'm not sure but try this
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That's probably from here then
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Number of ports unchanged ?
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I never told .txt was more secure than c++ but it's really more usefull to create a new error message with packet than using the NOID statement, or at least change the text in locale_game.txt
However, if the client is securized a bit, there won't be any problem for locale_game, but indeed you can trace the packet to fetch the result, you're right !
So yeah, c++ method is way better than only a locale_game.txt method, but I think using both could be better (new packet, new error, new message)
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35 minutes ago, Mr.Slime said:
C++ better of .txt ahahha
The result is just the same, no matter which one is better, the locale_game.txt method is a bit better because you don't have to change anything in sources and moreover the result will be exactly the same
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Try to run the game using CPU
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Unpack root
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You're welcome
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Missing effects in the client (check the .mse and check if the path mentionned are containing the files called by the ;mse)
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Great ! Thanks Ken !
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Привет
You can translate it from sources, it is the only way I think (InstanceBaseEffect.cpp)
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Hello,
Open console ";" and write /re
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Try this, I only checked the states however :
quest colonias begin
state start begin
when login begin
if pc.get_map_index() == 356 then
say_size(350, 400)
say("Após a ruina dos três grandes reinos do antigo")
say("império, o povo se dividiu em colonias a oriente")
say("do continente. Esta é a colonia de Guerreiros,")
say("onde vive o povo mais forte e determinado.")
say("Guerreiros são treinados para serem os melhores")
say("em situações de combate corpo a corpo. Eles usam")
say("pesadas e resistentes armaduras, incríveis armas e")
say("graças a seus treinos aprendem e aperfeiçoam as")
say("melhores habilidades. Têm como seus principais")
say("objetivos na vida, atingir a pura força física e")
say("combina-la com um espírito equilibrado e sereno.")
say("Dependendo das habilidades que escolhem treinar,")
say("os guerreiros são capazes de infligir devastadoras")
say("quantidades de dano ou de combinar habilmente")
say("um escudo e uma espada para neutralizaram os")
say("ataques de múltiplos inimigos. Agora tu fazes parte")
say("desta colonia, será que estás à altura de te tornar")
say("um verdadeiro Guerreiro?")
say("")
say("Faz o teu treinamento e mostra do que és capaz!")
set_state(letterfix)
end
end
end
state letterfix begin
when letter begin
local v = find_npc_by_vnum(30134)
if v != 0 then
target.vid("__TARGET__", v, "Missão da Colonia: ")
end
send_letter("Missão da Colonia: ")
end
when button or info begin
say_title("Missão da Colonia: ")
say("")
say("Antes de começares o teu treinamento")
say("deves dirigir-te ao Líder da")
say("Colonia, ele ira dar-te instruções ")
say("antes de começares o teu treinamento.")
end
when __TARGET__.target.click or 30134.click begin
target.delete("__TARGET__")
say_title("Missão da Colonia: ")
say("Olá, eu sou o Líder da colonia de Guerreiros.")
say("Nesta colonia colonia só os Guerreiros mais")
say("fortes e determinados podem permanecer, os")
say("mais fracos são expulsos. Todos os que se")
say("juntam a esta colonia são sujeitos a um")
say("treinamento quem provar ter as capacidades")
say("certas terá a chance de entrar no novo")
say("império Souls Tao.")
say("")
say("Queres começar o teu treinamento? ")
escolher = select ("Sim","Não")
if escolher == 1 then
say("Muito bem! Deves dirigir-te ao General de Batalha,")
say("ele irá dizer-te o que deves fazer para treinar")
say("e aperfeiçoar as tuas habilidades.")
say("")
say("Boa sorte.")
clear_letter()
npc.lock()
set_state("general")
end
end
end
end
state general begin
when letter begin
local s = find_npc_by_vnum(30133)
if s != 0 then
target.vid("__TARGET__", s, "General da Batalha: ")
end
send_letter("General da Batalha: ")
end
when button or info begin
say_title("General da Batalha: ")
say("")
say("Dirige-te ao General da Batalha")
say("Para começares o teu treinamento")
set_state("missao3")
end
end
end
state missao3 begin
end
end
Start up files (SvFiles+Client+DB+Source), would you help me?
in Community Support - Questions & Answers
Posted
I just based myself on feedbacks about him, I was talking about the content which was pretty good