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Posts posted by Galet
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Thanks ! Pretty professional
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2 hours ago, EnKor said:
i install this tutorial more then 20 times. And i cant refine itens in 3 ,4 or 5 inventory.
i trie with 3, with 4 and 5 inventory. Never refine. All work fine trades and etc... but cant refine! Why???
I had a similar bug, there's a check in input_main if I remeber well, but i'm not sure
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This is absolutely not about your problem, this is just a new check with Antiflag
Try to start from the beginning, I use this system and I don't have any bugs :/
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Thanks but I was just pointing out the bug ^^'
Otherwise, I know @ladcatalin but I prefer not to have stucked character because they deleted an unique item made only for them
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The only problem is that you can delete everything, including unique item and this is dangerous so you must create a check with flags :/
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Hi,
There's an anti fall like anti stunt but he seems to be bugged, also you can use the skill "Strong Body" which seems to be the only skill able to avoid those fall
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I think you can load a regen file on a map but I'm not sure (You can do that on a dungeon but I'm not sure if you can do it outside)
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Instead of using regen just use a quest, I won't appear on the large map c:
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Not especially, you can create tile textures with photoshop but I suggest you to rip the textures from other games and convert them to DXT3 (I don't remember well tho)
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Why do such a thing in C++ if everything could be created by quest ? I mean, yes it could be stupid to hear my sentence, but in this case, everything is already done in C++ (a function to see the skill's level and a function to increase it) so you just have to create a simple loop in .lua ^^
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Hi,
This is really simple (untested tho) :
if 20 == pc.get_skill_level(skill_vnum) then say("blabla") end
I suppose M1 = 20 because 30 = G and 40 = P
PS : You have to set skill_vnum
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Hi,
Maybe in emotion.py
chrmgr.RegisterMotionData(chr.MOTION_MODE_WEDDING_DRESS, chr.MOTION_RUN, "walk.msa")
If you add other Motion maybe
PS : The character can run if you replace walk.msa with run.msa
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Definitely server sources, check the last files you modified first (use WinMerge or DiffChecker) and then recompile until the bug vanishes, what's more you can add the things you deleted before but you should do it one by one in order to be sure that the bug won't come back again
(I usually speak english fluently but I hope the last sentence is correct and undurstandable)
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Happened to me back in the days (almost 1 year ago) And never know from where the problem was, I just revamped my whole source (but cehck mainly the last files you modified and the problems is probably located in input_main or char files)
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#Douple Posting Fail
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Anyone know in which pack the new armors are located please ?
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Indeed, sounds usefull !
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Hi,
Thanks, but why don't simply use the insult.txt file ? This is exactly the same thing (or almost)
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Please give the solution to others people then, the forum is not a one way support...
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Mob_color is a way to change the mob texture's tone, last years, mobs with overflowing mob_color just made my sp goes to zero in one hit
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Dude, same problem Here, sometimes it was linked to the "mob_color" column but you should check every column and check if there'snt any overflowing column
I will take a look after because I have the same problem
Edit : Check the drain_s column
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Maybe the affect table just crashed, repair it
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Thanks, that's kind !
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Discussion thread about vanilla core
in Metin2
Posted
I completely agree with you ! Hope to see more !
1) It was always a project for me but with Lz4 or Snappy, I think it's a must have now
2) I agree too, I use AES256 with salts and some additionnal securities for the MySQL password but I never tried with pong, however I rewrote a part of the pong because sometimes a mismatch occured without any suitable reasons
3) Config.exe ? If yes I created a new one, in french however, ausing vb.net and I added some new config options (about tree's shadering or some systems). However I didn't add any additionnal effect like I did before (FXAA or post process) because I downgraded my client (dx9 to dx8 (native))
What's more I think that using smart_ptr and other C++11/14/17 features will be a big plus in the sources and std::array or std::vector instead of old coding style, what's more you can get rid of old coding style such as "strcmp" and a lot of other "depreciated features"
Keep it up !