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In InstanceBase.h after 
    protected:
        DWORD                    m_dwDuelMode;
        DWORD                    m_dwEmoticonTime;
 
paste this
    public:
        DWORD GetLevel() const { return m_dwLevel; }
        void SetLevel(DWORD lvl);
 
 
In InstanceBase.cpp, in the end of the file paste this:
void CInstanceBase::SetLevel(DWORD lvl)
{
    m_dwLevel = lvl;
}
 
and then on PythonPlayer.cpp near this line:
        CInstanceBase* pkPlayer = NEW_GetMainActorPtr();
 
        if (pkPlayer)
            pkPlayer->UpdateTextTailLevel(lValue);
 
add brackets and "pkPlayer->SetLevel(lValue);" inside the if statement, like this:
        CInstanceBase* pkPlayer = NEW_GetMainActorPtr();
 
        if (pkPlayer)
        {
            pkPlayer->UpdateTextTailLevel(lValue);
            pkPlayer->SetLevel(lValue);
        }
  • Love 4
  • 2 weeks later...
  • Former Staff

What it's supposed to do ? just refresh the level before the player name up as head been it ?

When you level up sometimes, or everytime, the text level (Lv x) don't update in real time.
You keep the same level as you were before or update but then goes back to the previous one.
  • 3 years later...
  • Active+ Member
On 3/28/2015 at 3:05 PM, miguelmig said:

Disclaimer, this only makes it update in real time for the player itself, should I add the part to broadcast to nearby players in this post, or create another topic?

Please do this I'm looking for it. I'm also looking for the Guild window update. Thanks!

Am 28.3.2015 um 14:05 schrieb miguelmig:

Disclaimer, this only makes it update in real time for the player itself, should I add the part to broadcast to nearby players in this post, or create another topic?

update pls :D

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