Freniix3 0 Posted November 29, 2015 Share Posted November 29, 2015 On 21.11.2015, 20:29:15, Freniix3 said: Hi I have a problem with the Kori Files When I click on a button I will not be teleported quests is changed. Has anyone an idea? or already managed at the Kori Files? no can help me ? Link to comment Share on other sites More sharing options...
Eigenartig 7 Posted December 15, 2015 Share Posted December 15, 2015 thanks Link to comment Share on other sites More sharing options...
loyein 18 Posted January 3, 2016 Share Posted January 3, 2016 Awesome, thanks. Link to comment Share on other sites More sharing options...
Bituse 61 Posted April 22, 2016 Share Posted April 22, 2016 (edited) On 6/8/2015 at 4:27 PM, .plechito' said: Hi devs, I really don't know where is the fucking problem.... When i click to teleport button, system show me just input board.... Yeah when i put some number from table (for example 3 (3 is Jinno in my table), system teleport me right.. but i have to put the number into the table... Did u fix it plechito? Anyone have idea how to fix it ? Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Bituse 61 Posted April 23, 2016 Share Posted April 23, 2016 1 hour ago, Bituse said: Did u fix it plechito? Anyone have idea how to fix it ? def OpenQuestWindow(self, skin, idx): if constInfo.CApiSetHide == 1: net.SendQuestInputStringPacket(str(constInfo.SendString)) constInfo.CApiSetHide = 0 return self.interface.OpenQuestWindow(skin, idx) If Someone else had this problem add this dif into your game.py #This Creates me another bug a same window pops out when u duel. Link to comment Share on other sites More sharing options...
Bituse 61 Posted May 7, 2016 Share Posted May 7, 2016 (edited) On 5/31/2015 at 10:07 AM, Shisui said: Use the original quest and change only Jinno coord. Make sure you click in the right button and see if works. Search in game.py for def Close(self): scroll to the end of that function and add if self.teleport.IsShow(): self.teleport.Open() Thank you ! Edited August 20, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Draktharon 32 Posted May 7, 2016 Share Posted May 7, 2016 Works very Nice. Link to comment Share on other sites More sharing options...
NiceOMG 0 Posted May 24, 2016 Share Posted May 24, 2016 0524 23:02:24916 :: Unknown Server Command Index mapa : 41 | Index (Client syserr) What is the problem and how i can solvte this? Link to comment Share on other sites More sharing options...
lux 5 Posted May 26, 2016 Share Posted May 26, 2016 Nice Thanks Link to comment Share on other sites More sharing options...
DarkOne 12 Posted July 4, 2016 Share Posted July 4, 2016 Any way to make this for GM only........ Link to comment Share on other sites More sharing options...
troll1981 1 Posted July 30, 2016 Share Posted July 30, 2016 Link down On 4.7.2016 at 9:49 PM, DarkOne said: Any way to make this for GM only........ take changes in Quest, then you can only use with GM Link to comment Share on other sites More sharing options...
Wakanim 6 Posted September 6, 2016 Share Posted September 6, 2016 Hi, someone know how i can use that system with a item ? I want to this card appeared when i click an item like vnum 70058 i edit the quest and i put " when 70058.use but it doesn't work, someone how i can do that ? Link to comment Share on other sites More sharing options...
marinel 0 Posted April 5, 2017 Share Posted April 5, 2017 Why is not working on 40k I try all of them quest, from there but still not working the quest is not working when I press button is not doing nothing - please help me give me the solution thx guy's. On 30/07/2016 at 10:52 AM, troll1981 said: Why is not working on 40k I try all of them quest, from there but still not working the quest is not working when I press button is not doing nothing - please help me give me the solution thx guy's. Why is not working on 40k I try all of them quest, from there but still not working the quest is not working when I press button is not doing nothing - please help me give me the solution thx guy's. Link to comment Share on other sites More sharing options...
kiero77 1 Posted April 12, 2017 Share Posted April 12, 2017 Refresh links please Link to comment Share on other sites More sharing options...
Balgram 0 Posted May 27, 2017 Share Posted May 27, 2017 reupload please? BG SOUND Link to comment Share on other sites More sharing options...
xOjciec 0 Posted June 24, 2017 Share Posted June 24, 2017 hello, someone can repupload this, its awesome but not available :x Link to comment Share on other sites More sharing options...
ProblemsIn 70 Posted July 3, 2017 Share Posted July 3, 2017 Link Off Here is reuploaded by Shisui: This is the hidden content, please Sign In or Sign Up 12 1 1 1 5 Link to comment Share on other sites More sharing options...
Premium phayara 424 Posted October 15, 2017 Author Premium Share Posted October 15, 2017 On 22. 3. 2015 at 8:46 AM, stussy said: root.rar LINK DELETED. teleport_edit.rar https://mega.nz/#!XRBQVJ7Z!9DGdHGkTyjA-eEiQSMq7_zCRmNfVuMW-SxkUKu6Bydo TOPIC UPDATED. Link to comment Share on other sites More sharing options...
Flowcraft12 0 Posted June 25, 2018 Share Posted June 25, 2018 stussy bro can you help me put the teleport map to open it from a ring Link to comment Share on other sites More sharing options...
CYN3 3 Posted March 17, 2020 Share Posted March 17, 2020 (edited) There is a little bug while using this Teleport System in Dungeons... Client crash because this Teleport Gui does not close it self while Teleport. Im not sure why it Happens but here is a fix: Search in uiteleport.py: def WarpPosition(self, arg): if self.Index == 0: return self.SendToServer = arg event.QuestButtonClick(self.Index) and add: self.Hide() Edited March 17, 2020 by CYN3 Sura-Head Link to comment Share on other sites More sharing options...
Ace 3250 Posted March 25, 2020 Share Posted March 25, 2020 Here you have the original quest. quest teleport begin state start begin when login begin cmdchat("Teleport index"..q.getcurrentquestindex()) end when info or button begin local i = tonumber(input(cmdchat("Teleport GetInfo"))) if type(i) != "number" then return end local warp = teleport.warp_kords() if warp[i] == nil then return end pc.warp(warp[i][1],warp[i][2]) end function warp_kords() return { {10,10}, --Dt {10,10}, --Tempel {10,10}, --Donner {10,10}, --Roter Wald {10,10}, --Kap {10,10}, --AD {10,10}, --Lungsam {10,10}, --NW {10,10}, --Berg Sohan {10,10}, --Bakra {10,10}, --OT {10,10}, --DC {10,10}, --Bokjung {10,10}, --AD {10,10}, --Chunjo {10,10}, --Nephritibucht {10,10}, --Grotte1 {10,10}, --Grotte2 {10,10}, --Grotte Boss {10,10}, --Sd2 {10,10}, --Sd3 {10,10}, --Sd Boss {10,10}, --Yayang {10,10}, --Shinsoo {10,10}, --AD {10,10}, --Wüste {10,10}, --Schlangenfeld {10,10}, --Jinno {10,10}, --Feuerland {10,10} --Gautamarkliff } end end end And here the download: This is the hidden content, please Sign In or Sign Up Passwort: forevermetin2 16 1 4 9 Spoiler Ymir Entertainment was founded in 1999 in Seoul, Korea and is currently headed by Byoung Gwan Kim as CEO. The company started developing its first 2D online game Metin the same year it was founded. The game was commercially launched in Korea a year later and received a prize from the Korean Ministry of Information and Communication in December of the same year. Following the success of their flagship game Ymir Entertainment immediately started work on the game’s sequel Metin 2, which went into Closed Beta in Korea in May 2004. The game was officially launched in Korea and China in March 2005 before being launched in Asia, Europe and North America in the years that followed. In January 2011 all of the company’s shares were bought by Webzen Inc., a Korean game giant known for their popular MMORPG, MU Online. The company was also awarded Gameforge’s Global Best Partner of the Year in 2011. Source: https://mmos.com/publishers/ymir-entertainment Thank you ymir and F*** you Gameforge, 2011 you ruined it. Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted April 30, 2020 Active Member Share Posted April 30, 2020 (edited) When i click on button, he teleport me, but client close on loading screen. When i start client, iam on right map. Syserr looks good =/ Spoiler 0430 09:25:27475 :: NEW CURTAIN ----------------------------------------------------------------------------0430 09:25:27476 :: 0430 09:25:27523 :: PointWindow: NONAME_Window 0430 09:25:28019 :: PointWindow: NONAME_Window 0430 09:25:28695 :: PointWindow: NONAME_Window 0430 09:25:28723 :: PointWindow: NONAME_Window 0430 09:25:29002 :: PointWindow: NONAME_Window 0430 09:25:29469 :: warp 0430 09:25:29469 :: 0430 09:25:29469 :: 270430 09:25:29469 :: 0430 09:25:29469 :: 50430 09:25:29470 :: 0430 09:25:29471 :: PointWindow: game 0430 09:25:29708 :: Succeed connecting. 0430 09:25:29831 :: 0430 09:25:29832 :: ## Network - Hand Shake Phase ## 0430 09:25:29833 :: 0430 09:25:29838 :: HANDSHAKE RECV 2702750 0 0430 09:25:29839 :: HANDSHAKE SEND 2702750 0430 09:25:29940 :: HANDSHAKE RECV 2702907 78 0430 09:25:29941 :: HANDSHAKE SEND 2703063 0430 09:25:30055 :: HANDSHAKE RECV 2703028 60 0430 09:25:30056 :: HANDSHAKE SEND 2703148 0430 09:25:30171 :: KEY_AGREEMENT RECV 256 0430 09:25:30233 :: KEY_AGREEMENT SEND 256 0430 09:25:30303 :: KEY_AGREEMENT_COMPLETED RECV 0430 09:25:30369 :: 0430 09:25:30371 :: ## Network - Login Phase ## 0430 09:25:30372 :: 0430 09:25:30666 :: 0430 09:25:30668 :: ## Network - Select Phase ## 0430 09:25:30669 :: 0430 09:25:30722 :: PointWindow: PhaseCurtain 0430 09:25:30819 :: FadeOutMusic: BGM/M2BG.mp3 - ERROR NOT EXIST 0430 09:25:30837 :: ===================================================== DESTROYED TARGET BOARD0430 09:25:30837 :: 0430 09:25:30846 :: ---------------------------------------------------------------------------- DESTROY EXCHANGE0430 09:25:30846 :: 0430 09:25:30853 :: ==================================== DESTROIED GUILD WINDOW0430 09:25:30853 :: 0430 09:25:30855 :: =============================== DESTROIED PartyWindow0430 09:25:30855 :: 0430 09:25:30859 :: ---------------------------------------------------------------------------- CLOSE GAME WINDOW0430 09:25:30860 :: 0430 09:25:30860 :: ===== Load Script File : locale/de/ui/LoadingWindow.py0430 09:25:30860 :: 0430 09:25:30862 :: ---------------------------------------------------------------------------- DELETE CURTAIN0430 09:25:30862 :: 0430 09:25:30996 :: PointWindow: BackGround 0430 09:25:31243 :: 0430 09:25:31244 :: ## Network - Loading Phase ## 0430 09:25:31246 :: 0430 09:25:31446 :: LoadWaterMapFile metin2_map_c3\000000\water.wtr 0 0430 09:25:31447 :: LoadRawHeightMapFile metin2_map_c3\000000\height.raw 0430 09:25:31449 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31449 :: LoadAttrMapFile metin2_map_c3\000000\attr.atr 0430 09:25:31450 :: 1 0430 09:25:31450 :: LoadSplatFile metin2_map_c3\000000\tile.raw 0430 09:25:31460 :: CTerrain::RAW_AllocateSplats 8 0430 09:25:31461 :: CTerrain::LoadShadowTexture 1 ms 0430 09:25:31462 :: LoadShadowMap metin2_map_c3\000000\shadowmap.raw 0430 09:25:31462 :: 1 ms 0430 09:25:31463 :: CTerrain::LoadMiniMapTexture 1 ms 0430 09:25:31464 :: CMapOutdoor::LoadTerrain 19 0430 09:25:31465 :: CMapOutdoor::LoadArea1 0 0430 09:25:31640 :: CMapOutdoor::LoadArea2 175 0430 09:25:31641 :: CMapOutdoor::LoadArea3 0 0430 09:25:31643 :: LoadWaterMapFile metin2_map_c3\001000\water.wtr 1 0430 09:25:31644 :: LoadRawHeightMapFile metin2_map_c3\001000\height.raw 0430 09:25:31646 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31646 :: LoadAttrMapFile metin2_map_c3\001000\attr.atr 0430 09:25:31646 :: 0 0430 09:25:31646 :: LoadSplatFile metin2_map_c3\001000\tile.raw 0430 09:25:31659 :: CTerrain::RAW_AllocateSplats 11 0430 09:25:31660 :: CTerrain::LoadShadowTexture 0 ms 0430 09:25:31660 :: LoadShadowMap metin2_map_c3\001000\shadowmap.raw 0430 09:25:31661 :: 1 ms 0430 09:25:31662 :: CTerrain::LoadMiniMapTexture 1 ms 0430 09:25:31663 :: CMapOutdoor::LoadTerrain 22 0430 09:25:31663 :: CMapOutdoor::LoadArea1 0 0430 09:25:31708 :: CMapOutdoor::LoadArea2 44 0430 09:25:31708 :: CMapOutdoor::LoadArea3 0 0430 09:25:31711 :: LoadWaterMapFile metin2_map_c3\002000\water.wtr 1 0430 09:25:31711 :: LoadRawHeightMapFile metin2_map_c3\002000\height.raw 0430 09:25:31715 :: LoadHeightMap::CalculateNormal 3 ms 0430 09:25:31715 :: LoadAttrMapFile metin2_map_c3\002000\attr.atr 0430 09:25:31715 :: 0 0430 09:25:31716 :: LoadSplatFile metin2_map_c3\002000\tile.raw 0430 09:25:31727 :: CTerrain::RAW_AllocateSplats 10 0430 09:25:31728 :: CTerrain::LoadShadowTexture 1 ms 0430 09:25:31729 :: LoadShadowMap metin2_map_c3\002000\shadowmap.raw 0430 09:25:31729 :: 1 ms 0430 09:25:31731 :: CTerrain::LoadMiniMapTexture 2 ms 0430 09:25:31732 :: CMapOutdoor::LoadTerrain 24 0430 09:25:31733 :: CMapOutdoor::LoadArea1 0 0430 09:25:31805 :: CMapOutdoor::LoadArea2 72 0430 09:25:31805 :: CMapOutdoor::LoadArea3 0 0430 09:25:31806 :: LoadWaterMapFile metin2_map_c3\000001\water.wtr 1 0430 09:25:31807 :: LoadRawHeightMapFile metin2_map_c3\000001\height.raw 0430 09:25:31810 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31810 :: LoadAttrMapFile metin2_map_c3\000001\attr.atr 0430 09:25:31811 :: 1 0430 09:25:31811 :: LoadSplatFile metin2_map_c3\000001\tile.raw 0430 09:25:31822 :: CTerrain::RAW_AllocateSplats 10 0430 09:25:31823 :: CTerrain::LoadShadowTexture 1 ms 0430 09:25:31824 :: LoadShadowMap metin2_map_c3\000001\shadowmap.raw 0430 09:25:31824 :: 1 ms 0430 09:25:31825 :: CTerrain::LoadMiniMapTexture 1 ms 0430 09:25:31827 :: CMapOutdoor::LoadTerrain 22 0430 09:25:31827 :: CMapOutdoor::LoadArea1 0 0430 09:25:31836 :: CMapOutdoor::LoadArea2 8 0430 09:25:31836 :: CMapOutdoor::LoadArea3 0 0430 09:25:31837 :: LoadWaterMapFile metin2_map_c3\001001\water.wtr 1 0430 09:25:31838 :: LoadRawHeightMapFile metin2_map_c3\001001\height.raw 0430 09:25:31840 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31840 :: LoadAttrMapFile metin2_map_c3\001001\attr.atr 0430 09:25:31841 :: 1 0430 09:25:31841 :: LoadSplatFile metin2_map_c3\001001\tile.raw 0430 09:25:31852 :: CTerrain::RAW_AllocateSplats 10 0430 09:25:31853 :: CTerrain::LoadShadowTexture 0 ms 0430 09:25:31853 :: LoadShadowMap metin2_map_c3\001001\shadowmap.raw 0430 09:25:31854 :: 1 ms 0430 09:25:31855 :: CTerrain::LoadMiniMapTexture 1 ms 0430 09:25:31856 :: CMapOutdoor::LoadTerrain 20 0430 09:25:31857 :: CMapOutdoor::LoadArea1 0 0430 09:25:31904 :: CMapOutdoor::LoadArea2 47 0430 09:25:31905 :: CMapOutdoor::LoadArea3 0 0430 09:25:31906 :: LoadWaterMapFile metin2_map_c3\002001\water.wtr 1 0430 09:25:31907 :: LoadRawHeightMapFile metin2_map_c3\002001\height.raw 0430 09:25:31909 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31910 :: LoadAttrMapFile metin2_map_c3\002001\attr.atr 0430 09:25:31910 :: 0 0430 09:25:31911 :: LoadSplatFile metin2_map_c3\002001\tile.raw 0430 09:25:31922 :: CTerrain::RAW_AllocateSplats 10 0430 09:25:31923 :: CTerrain::LoadShadowTexture 1 ms 0430 09:25:31924 :: LoadShadowMap metin2_map_c3\002001\shadowmap.raw 0430 09:25:31924 :: 1 ms 0430 09:25:31925 :: CTerrain::LoadMiniMapTexture 0 ms 0430 09:25:31926 :: CMapOutdoor::LoadTerrain 21 0430 09:25:31927 :: CMapOutdoor::LoadArea1 0 0430 09:25:31960 :: SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/°ø¿ë/hay_01.gr2 0430 09:25:31961 :: SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/°ø¿ë/hay_01.gr2 0430 09:25:31961 :: SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/°ø¿ë/hay_01.gr2 0430 09:25:31962 :: SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/°ø¿ë/hay_01.gr2 0430 09:25:31962 :: SYSERR: CArea::SetBuilding: There is no data: d:/ymir work/zone/°ø¿ë/hay_01.gr2 0430 09:25:31965 :: CMapOutdoor::LoadArea2 38 0430 09:25:31965 :: CMapOutdoor::LoadArea3 0 0430 09:25:31967 :: LoadWaterMapFile metin2_map_c3\000002\water.wtr 1 0430 09:25:31967 :: LoadRawHeightMapFile metin2_map_c3\000002\height.raw 0430 09:25:31970 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31970 :: LoadAttrMapFile metin2_map_c3\000002\attr.atr 0430 09:25:31971 :: 0 0430 09:25:31971 :: LoadSplatFile metin2_map_c3\000002\tile.raw 0430 09:25:31980 :: CTerrain::RAW_AllocateSplats 8 0430 09:25:31981 :: CTerrain::LoadShadowTexture 1 ms 0430 09:25:31981 :: LoadShadowMap metin2_map_c3\000002\shadowmap.raw 0430 09:25:31982 :: 1 ms 0430 09:25:31983 :: CTerrain::LoadMiniMapTexture 1 ms 0430 09:25:31984 :: CMapOutdoor::LoadTerrain 19 0430 09:25:31985 :: CMapOutdoor::LoadArea1 1 0430 09:25:31991 :: CMapOutdoor::LoadArea2 6 0430 09:25:31991 :: CMapOutdoor::LoadArea3 0 0430 09:25:31993 :: LoadWaterMapFile metin2_map_c3\001002\water.wtr 1 0430 09:25:31993 :: LoadRawHeightMapFile metin2_map_c3\001002\height.raw 0430 09:25:31996 :: LoadHeightMap::CalculateNormal 2 ms 0430 09:25:31997 :: LoadAttrMapFile metin2_map_c3\001002\attr.atr 0430 09:25:31997 :: 1 0430 09:25:31997 :: LoadSplatFile metin2_map_c3\001002\tile.raw 0430 09:25:32009 :: CTerrain::RAW_AllocateSplats 10 0430 09:25:32009 :: CTerrain::LoadShadowTexture 0 ms 0430 09:25:32009 :: LoadShadowMap metin2_map_c3\001002\shadowmap.raw 0430 09:25:32010 :: 1 ms 0430 09:25:32010 :: CTerrain::LoadMiniMapTexture 0 ms 0430 09:25:32012 :: CMapOutdoor::LoadTerrain 21 0430 09:25:32012 :: CMapOutdoor::LoadArea1 0 0430 09:25:32026 :: CMapOutdoor::LoadArea2 13 0430 09:25:32026 :: CMapOutdoor::LoadArea3 0 0430 09:25:32028 :: LoadWaterMapFile metin2_map_c3\002002\water.wtr 1 0430 09:25:32029 :: LoadRawHeightMapFile metin2_map_c3\002002\height.raw 0430 09:25:32032 :: LoadHeightMap::CalculateNormal 3 ms 0430 09:25:32033 :: LoadAttrMapFile metin2_map_c3\002002\attr.atr 0430 09:25:32033 :: 1 0430 09:25:32033 :: LoadSplatFile metin2_map_c3\002002\tile.raw 0430 09:25:32044 :: CTerrain::RAW_AllocateSplats 10 0430 09:25:32045 :: CTerrain::LoadShadowTexture 1 ms 0430 09:25:32046 :: LoadShadowMap metin2_map_c3\002002\shadowmap.raw 0430 09:25:32046 :: 1 ms 0430 09:25:32047 :: CTerrain::LoadMiniMapTexture 1 ms 0430 09:25:32048 :: CMapOutdoor::LoadTerrain 21 0430 09:25:32049 :: CMapOutdoor::LoadArea1 0 0430 09:25:32056 :: CMapOutdoor::LoadArea2 7 0430 09:25:32056 :: CMapOutdoor::LoadArea3 0 0430 09:25:32056 :: Update::Load spent 611 ms https://metin2.download/picture/xvXJLf84kAAP5X3bNG0fq8gX2lf2Zg39/.gif Edited September 4, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
rcdcompany 1 Posted September 3, 2021 Share Posted September 3, 2021 File "game.py", line 2780, in __ServerCommand_Build AttributeError 'GameWindow' object has no attribute 'Teleport' Link to comment Share on other sites More sharing options...
Active Member Volvox 1510 Posted September 3, 2021 Active Member Share Posted September 3, 2021 4 hours ago, rcdcompany said: File "game.py", line 2780, in __ServerCommand_Build AttributeError 'GameWindow' object has no attribute 'Teleport' Upload game.py Link to comment Share on other sites More sharing options...
rcdcompany 1 Posted September 3, 2021 Share Posted September 3, 2021 3 minutes ago, V0lvox said: Upload game.py I fix, but now 0903 01:29:01231 :: File "interfaceModule.py", line 278, in teleport_button 0903 01:29:01231 :: AttributeError 0903 01:29:01231 :: : 0903 01:29:01232 :: 'Interface' object has no attribute 'teleport' It works perfectly, it shows me the map and transports me but it shows me this in the sysser Link to comment Share on other sites More sharing options...
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