We did not test it with many players. If there is any problem with the amount of packets send while updating limited items, I already have a solution for it. Would be great to get some feedback. But for my understanding it should not cause lags or issues as it is.
Edit: The solution would be to add a "AddViewer" function and loop them instead of "m_map_pkChrByPID"
There is a little bug while using this Teleport System in Dungeons... Client crash because this Teleport Gui does not close it self while Teleport.
Im not sure why it Happens but here is a fix:
Search in uiteleport.py:
def WarpPosition(self, arg):
if self.Index == 0:
return
self.SendToServer = arg
event.QuestButtonClick(self.Index)
and add:
self.Hide()