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Change Load Map Limit


Risan

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Hello Guys,

The Map Limit from Core is 32, i change this now to 64.

Create from my Core: 15.07.2014 40315 

 

Tutorial:

 

Game:

 

desc_client.cpp

map_allow_copy(p.alMaps, 32); 

CHANGE_TO 

map_allow_copy(p.alMaps, 64); 

Line: 167

inut_db.cpp

for (int i = 0; i < 32; ++i) 

CHANGE_TO 

for (int i = 0; i < 64; ++i 

line: 1335

search:
void CInputDB::MapLocations(const char * c_pData) 

BYTE to INT change!

Db:

 

Peer.h

long m_alMaps[32]; 

CHANGE_TO

long m_alMaps[64]; 

line: 71

Common Folder

 

tables.h

long alMaps[32]; 

CHANGE_TO 

alMaps[64]; 

line: 805 
long alMaps[62]; 

CHANGE_TO

long alMaps[64];
 
line: 793

And Now here is my Change Map insert..

 

go game src:

 

map_location.cpp

 

 

Search:

void CMapLocation::Insert(long lIndex, const char * c_pszHost, WORD wPort) {

..
...
..
}
and Change the Void
void CMapLocation::Insert(long lIndex, const char * c_pszHost, WORD wPort)
{
	TLocation loc;

	loc.addr = inet_addr(c_pszHost);
	loc.port = wPort;
	if (wPort == mother_port)	 //Übergebene Port selbe ist wie der eingestellte
	{
		m_map_address.insert(std::make_pair(lIndex, loc));
		sys_log(0, "MapLocation::Insert : %d %s %d", lIndex, c_pszHost, wPort);
	}

}

Best Regards,

 

Risan

 

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In my humble oppinion it's better to use two or three cores than raising that limit. I would guess that Ymir put it there for a reason.

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In my humble oppinion it's better to use two or three cores than raising that limit. I would guess that Ymir put it there for a reason.

YMIR never have done something with Brain and with a Reason ? We both know it :)

 

And you posted without brain, rly. 

 

Shogun is right, that's why I asked "for what". :v

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In my humble oppinion it's better to use two or three cores than raising that limit. I would guess that Ymir put it there for a reason.

YMIR never have done something with Brain and with a Reason ? We both know it :)

 

And you posted without brain, rly. 

 

Shogun is right, that's why I asked "for what". :v

 

if it has an reason they calculated an REAL amout of maps which should handle one core. Brainless kid.

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In my humble oppinion it's better to use two or three cores than raising that limit. I would guess that Ymir put it there for a reason.

i guess that ymir does not even now why they put such a limitation , but let's assum that just for safty .

 

i was going to edit long ago but it was not realy bothersome having many cores per-ch can be usefull some times (depend on many thing)

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In my humble oppinion it's better to use two or three cores than raising that limit. I would guess that Ymir put it there for a reason.

YMIR never have done something with Brain and with a Reason ? We both know it :)

 

 

 

That happens when you have too much information on you brain haha :))

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