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Hello Community, after a long time i decided to share with you 2 new small features but great for QoL.

So, i know people have been asking this for a long time and unfortunatly, no answer.

Let's go direct to the topic, let's say.. you want to kill a boss but he always knocks you back and you are tired of that, now on it won't happen again.

With this small feature i also give you access to change items while attacking in PVM, if you get attacked / attack in PVP, it will create a 3 seconds timer to prevent you from equip while attack.

Sorry for taking so long, but i've been focusing on my own project so i don't have much time to share with you new systems / features, (In the future i'll share with you my own create guild system, which is a good idea for PvM servers).

Well, that's all for now.

 

WIth best regards, Doose.

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https://metin2.dev/topic/32805-remove-knockback-and-equip-while-attacking/
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13 hours ago, Doose said:

Let's go direct to the topic, let's say.. you want to kill a boss but he always knocks you back and you are tired of that, now on it won't happen again.

at this point set NOMOVE to the bosses and remove their animations.

Sorry for this, but where's the pvm challenge after you do this?

It's like beating a one arm monkey tied in a wheelchair. You get no satisfaction after killing it.

Come one people, I know metin2 is a repetitive game but don;t make it an idle game like those mobile games.

Edited by HFWhite
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8 hours ago, HFWhite said:

at this point set NOMOVE to the bosses and remove their animations.

Sorry for this, but where's the pvm challenge after you do this?

It's like beating a one arm monkey tied in a wheelchair. You get no satisfaction after killing it.

Come one people, I know metin2 is a repetitive game but don;t make it an idle game like those mobile games.

1st, you aren't obligated to use this.

2nd, i shared this because i saw a lot of people asking for it.

3rd, by setting NOMOVE on navicat, they really dont move, you attack them they simple stay there. In this topic i removed the knockback they give you.

Don't take me wrong, i understand your side, but this is no longer 2009.

 

With best regards, Doose.

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59 minutes ago, Filachilla said:

@ Doose Why you did new boolean for EQUIP_ATTACKING? It is not necessary + btw. when you share something, dont change original translate..

What do you mean by "dont change original translate.."?

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44 minutes ago, Doose said:

What do you mean by "dont change original translate.."?

ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));

"가만히 있을 때만 착용할 수 있습니다.";
"OTHER LANGUAGE TRANSLATE";

This one.. 😄

And function just I made it simple like 3 lines only for macro:

#ifndef ENABLE_CHANGE_EQUIP_WHILE_ATTACKING
	DWORD dwCurTime = get_dword_time();
	if (iWearCell != WEAR_ARROW && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
		return false;
	}
#endif


#define ENABLE_CHANGE_EQUIP_WHILE_ATTACKING


Anyway thanks for that timer idea for pvp, this is cool 😛
 

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8 hours ago, Filachilla said:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));

"가만히 있을 때만 착용할 수 있습니다.";
"OTHER LANGUAGE TRANSLATE";

This one.. 😄

And function just I made it simple like 3 lines only for macro:

#ifndef ENABLE_CHANGE_EQUIP_WHILE_ATTACKING
	DWORD dwCurTime = get_dword_time();
	if (iWearCell != WEAR_ARROW && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
	{
		ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
		return false;
	}
#endif


#define ENABLE_CHANGE_EQUIP_WHILE_ATTACKING


Anyway thanks for that timer idea for pvp, this is cool 😛
 

That works too!!

If anyone wants to use his idea, is good too.

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