Premium WeedHex 635 Posted May 14 Premium Share Posted May 14 (edited) In char_battle.cpp file In the function: bool CHARACTER::Damage(...) In the skills statement: if (type == DAMAGE_TYPE_MELEE || type == DAMAGE_TYPE_RANGE || type == DAMAGE_TYPE_MAGIC) These boys iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); iPenetratePct -= GetPoint(POINT_RESIST_PENETRATE); are getting calculated after the Korean nerf used for skills (If you have 100% critical, your skills won't be always critical like normal hits). Using a determinated amount of resistance in the gameplay you can lead the real bonus to reach 0%, so no critical skills in PvP (Mob doesn't have the bonus by default). To fix the problem you should just move the resist calculation after the critical check >0. Eg: if (iCriticalPct) { iCriticalPct -= GetPoint(POINT_RESIST_CRITICAL); // OLD YMIR CALCULATION if (iCriticalPct >= 10) iCriticalPct = 5 + (iCriticalPct - 10) / 4; else iCriticalPct /= 2; if (number(1, 100) <= iCriticalPct) .... } Edited May 14 by WeedHex 1 2 Link to comment Share on other sites More sharing options...
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