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  • 1 month later...

@ Mali

 

The system has a huge problem.

I have an elemental magic system
I have an Aura System
Effects of costumes (for example +15 snake coat effect)

When we first enter the game, the other person sees my effects. But when I change my character and enter the game again, the other person cannot see my effects. For example: Aura effect, Elemental magic effect and similar effects.

I disabled the macro of this system and the problem was solved.

  • Active+ Member
7 hours ago, BadRomani said:

@ Mali

 

The system has a huge problem.

I have an elemental magic system
I have an Aura System
Effects of costumes (for example +15 snake coat effect)

When we first enter the game, the other person sees my effects. But when I change my character and enter the game again, the other person cannot see my effects. For example: Aura effect, Elemental magic effect and similar effects.

I disabled the macro of this system and the problem was solved.

The system doesn't have a huge problem, you do. Implementing and adjusting your code according to the systems you have is your responsibility, not Mali's.

  • Good 1
  • 3 months later...
  • Developer
On 12/20/2024 at 3:32 PM, Nuzzo said:

Has anyone resolved the conflict with this?

I just checked the zip of this release and i think the bug is due to these few lines the system edits:
 

//Find in void CInstanceBase::__Assassin_SetEunhyeongAffect(bool isVisible)
			m_GraphicThingInstance.HideAllAttachingEffect();

///Change
#if !defined(__BL_GRAPHIC_ON_OFF__)
			m_GraphicThingInstance.HideAllAttachingEffect();
#endif

//Find in void CInstanceBase::__Assassin_SetEunhyeongAffect(bool isVisible)
		m_GraphicThingInstance.ShowAllAttachingEffect();

///Change
#if !defined(__BL_GRAPHIC_ON_OFF__)
		m_GraphicThingInstance.ShowAllAttachingEffect();
#endif

 

actually it looks they are not necessary, so i would suggest to remove these changes, reverting the code and test if the bug is no longer happening and all the features of this release are correctly working.

Edited by Ikarus_
  • Metin2 Dev 1

My youtube channel  on which you can see my works here

3 hours ago, Ikarus_ said:

I just checked the zip of this release and i think the bug is due to these few lines the system edits:
 

//Find in void CInstanceBase::__Assassin_SetEunhyeongAffect(bool isVisible)
			m_GraphicThingInstance.HideAllAttachingEffect();

///Change
#if !defined(__BL_GRAPHIC_ON_OFF__)
			m_GraphicThingInstance.HideAllAttachingEffect();
#endif

//Find in void CInstanceBase::__Assassin_SetEunhyeongAffect(bool isVisible)
		m_GraphicThingInstance.ShowAllAttachingEffect();

///Change
#if !defined(__BL_GRAPHIC_ON_OFF__)
		m_GraphicThingInstance.ShowAllAttachingEffect();
#endif

 

actually it looks they are not necessary, so i would suggest to remove these changes, reverting the code and test if the bug is no longer happening and all the features of this release are correctly working.

I confirm that if we leave the original code without those changes it works. But if, for example, the ninja uses his ability, I disable the effects and reactivate them through the system, I will see the effects again even if the ninja is hidden.

This is one of the cases

  • Developer
On 12/21/2024 at 9:25 PM, Nuzzo said:

I confirm that if we leave the original code without those changes it works. But if, for example, the ninja uses his ability, I disable the effects and reactivate them through the system, I will see the effects again even if the ninja is hidden.

This is one of the cases

i ll check the code of the release again to check why this is happening, it looks weird to me so if you have time please double check the bug you reported does exist.

My youtube channel  on which you can see my works here

41 minutes ago, Ikarus_ said:

i ll check the code of the release again to check why this is happening, it looks weird to me so if you have time please double check the bug you reported does exist.

 

Edited by Nuzzo

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Use : https://metin2.download/media/add/

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